large scale renderer rework

- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
This commit is contained in:
itsmattkc
2020-11-10 11:24:51 +11:00
parent 52b98f3fa3
commit 1d61f89920
42 changed files with 927 additions and 820 deletions
+42 -101
View File
@@ -22,6 +22,7 @@
#include <QPainter>
#include <QtMath>
#include <QVector2D>
#include "common/qtutils.h"
#include "node/node.h"
@@ -35,74 +36,33 @@ HistogramScope::HistogramScope(QWidget* parent) :
HistogramScope::~HistogramScope()
{
CleanUp();
if (context()) {
disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this,
&HistogramScope::CleanUp);
}
OnDestroy();
}
void HistogramScope::initializeGL()
void HistogramScope::OnInit()
{
ScopeBase::initializeGL();
ScopeBase::OnInit();
pipeline_secondary_ = CreateSecondaryShader();
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this,
&HistogramScope::CleanUp, Qt::DirectConnection);
ShaderCode secondary_code(Node::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
Node::ReadFileAsString(":/shaders/rgbhistogram.vert"));
pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code);
}
void HistogramScope::AssertAdditionalTextures()
void HistogramScope::OnDestroy()
{
if (!texture_row_sums_.IsCreated()
|| texture_row_sums_.width() != width()
|| texture_row_sums_.height() != height()) {
texture_row_sums_.Destroy();
texture_row_sums_.Create(context(), VideoParams(width(),
height(), managed_tex().format()));
}
ScopeBase::OnDestroy();
pipeline_secondary_.clear();
texture_row_sums_ = nullptr;
}
void HistogramScope::CleanUp()
ShaderCode HistogramScope::GenerateShaderCode()
{
makeCurrent();
pipeline_secondary_ = nullptr;
texture_row_sums_.Destroy();
doneCurrent();
return ShaderCode(Node::ReadFileAsString(":/shaders/rgbhistogram.frag"),
Node::ReadFileAsString(":/shaders/default.vert"));
}
QVariant HistogramScope::CreateShader()
{
OpenGLShaderPtr pipeline = OpenGLShader::Create();
pipeline->create();
pipeline->addShaderFromSourceCode(QOpenGLShader::Vertex,
OpenGLShader::CodeDefaultVertex());
pipeline->addShaderFromSourceCode(QOpenGLShader::Fragment,
Node::ReadFileAsString(":/shaders/rgbhistogram.frag"));
pipeline->link();
return pipeline;
}
OpenGLShaderPtr HistogramScope::CreateSecondaryShader()
{
OpenGLShaderPtr shader = OpenGLShader::Create();
shader->create();
shader->addShaderFromSourceCode(QOpenGLShader::Vertex,
Node::ReadFileAsString(":/shaders/rgbhistogram.vert"));
shader->addShaderFromSourceCode(QOpenGLShader::Fragment,
Node::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"));
shader->link();
return shader;
}
void HistogramScope::DrawScope()
void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
{
float histogram_scale = 0.80f;
// This value is eyeballed for usefulness. Until we have a geometry
@@ -111,40 +71,21 @@ void HistogramScope::DrawScope()
float histogram_base = 2.5f;
float histogram_power = 1.0f / histogram_base;
pipeline()->bind();
pipeline()->setUniformValue("ove_resolution", managed_tex().width(),
managed_tex().height());
pipeline()->setUniformValue("ove_viewport", width(), height());
pipeline()->setUniformValue("histogram_scale", histogram_scale);
pipeline()->release();
Renderer::ShaderUniformMap value_map;
AssertAdditionalTextures();
value_map.insert(QStringLiteral("viewport"), {QVector2D(width(), height()), NodeParam::kVec2});
value_map.insert(QStringLiteral("histogram_scale"), {histogram_scale, NodeParam::kFloat});
value_map.insert(QStringLiteral("histogram_power"), {histogram_power, NodeParam::kFloat});
framebuffer().Attach(&texture_row_sums_, true);
framebuffer().Bind();
if (!texture_row_sums_
|| texture_row_sums_->width() != this->width()
|| texture_row_sums_->height() != this->height()) {
texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(), managed_tex->format()));
}
managed_tex().Bind();
renderer()->Blit(managed_tex.get(), pipeline, value_map, texture_row_sums_.get());
OpenGLRenderFunctions::Blit(pipeline());
managed_tex().Release();
framebuffer().Release();
framebuffer().Detach();
pipeline_secondary_->bind();
pipeline_secondary_->setUniformValue("ove_resolution",
texture_row_sums_.width(), texture_row_sums_.height());
pipeline_secondary_->setUniformValue("ove_viewport", width(), height());
pipeline_secondary_->setUniformValue("histogram_scale", histogram_scale);
pipeline_secondary_->setUniformValue("histogram_power", histogram_power);
pipeline_secondary_->release();
texture_row_sums_.Bind();
OpenGLRenderFunctions::Blit(pipeline_secondary_);
texture_row_sums_.Release();
renderer()->Blit(texture_row_sums_.get(), pipeline_secondary_, value_map);
// Draw line overlays
QPainter p(this);
@@ -172,28 +113,28 @@ void HistogramScope::DrawScope()
float histogram_dim_x = ceil((width() - 1.0) * histogram_scale);
float histogram_dim_y = ceil((height() - 1.0) * histogram_scale);
float histogram_start_dim_x =
((width() - 1.0) - histogram_dim_x) / 2.0f;
((width() - 1.0) - histogram_dim_x) / 2.0f;
float histogram_start_dim_y =
((height() - 1.0) - histogram_dim_y) / 2.0f;
((height() - 1.0) - histogram_dim_y) / 2.0f;
float histogram_end_dim_x = (width() - 1.0) - histogram_start_dim_x;
// for (int i=0; i <= histogram_steps; i++) {
for(std::vector<float>::iterator it = histogram_increments.begin();
it != histogram_increments.end(); it++) {
it != histogram_increments.end(); it++) {
histogram_lines[it - histogram_increments.begin()].setLine(
histogram_start_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y,
histogram_end_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y);
label = QString::number(
*it * 100, 'f', 1) + "%";
font_x_offset = QFontMetricsWidth(font_metrics, label) + 4;
histogram_start_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y,
histogram_end_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y);
label = QString::number(
*it * 100, 'f', 1) + "%";
font_x_offset = QFontMetricsWidth(font_metrics, label) + 4;
p.drawText(
histogram_start_dim_x - font_x_offset,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
p.drawText(
histogram_start_dim_x - font_x_offset,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y + font_y_offset, label);
}
p.drawLines(histogram_lines);