large scale renderer rework
- Abstracts all OpenGL functionality including UI objects - Cleans up several rendering codepaths - Improves threading functionality - Removes old code and problematic functions
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@@ -145,10 +145,7 @@ void NodeTableView::SetTime(const rational &time)
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case NodeParam::kTexture:
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{
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// NodeTableTraverser puts video params in here
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VideoParams p = value.data().value<VideoParams>();
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int channel_count = PixelFormat::ChannelCount(p.format());
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for (int k=0;k<channel_count;k++) {
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for (int k=0;k<kRGBAChannels;k++) {
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this->setItemWidget(sub_item, 2 + k, new QCheckBox());
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}
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break;
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