large scale renderer rework
- Abstracts all OpenGL functionality including UI objects - Cleans up several rendering codepaths - Improves threading functionality - Removes old code and problematic functions
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@@ -52,8 +52,6 @@ ThreadPool::~ThreadPool()
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thread->wait();
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delete thread;
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}
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RunNext();
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}
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void ThreadPool::AddTicket(RenderTicketPtr ticket, bool prioritize)
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