large scale renderer rework
- Abstracts all OpenGL functionality including UI objects - Cleans up several rendering codepaths - Improves threading functionality - Removes old code and problematic functions
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@@ -110,8 +110,8 @@ void ProjectImportTask::Import(Folder *folder, QFileInfoList import, int &counte
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} else {
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FootagePtr item = Decoder::ProbeMedia(model_->project(), file_info.absoluteFilePath(),
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&IsCancelled());
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FootagePtr item = Decoder::Probe(model_->project(), file_info.absoluteFilePath(),
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&IsCancelled());
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if (item) {
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// See if this footage is an image sequence
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