large scale renderer rework
- Abstracts all OpenGL functionality including UI objects - Cleans up several rendering codepaths - Improves threading functionality - Removes old code and problematic functions
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@@ -33,7 +33,10 @@ ConformTask::ConformTask(AudioStreamPtr stream, const AudioParams& params) :
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bool ConformTask::Run()
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{
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if (stream_->footage()->decoder().isEmpty()) {
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// Conforming is done by the renderer now, but I would like to use something like this just to
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// show progress
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/*if (stream_->footage()->decoder().isEmpty()) {
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SetError(tr("Failed to find decoder to conform audio stream"));
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return false;
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} else {
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@@ -49,7 +52,9 @@ bool ConformTask::Run()
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} else {
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return true;
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}
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}
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}*/
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return true;
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}
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OLIVE_NAMESPACE_EXIT
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