large scale renderer rework
- Abstracts all OpenGL functionality including UI objects - Cleans up several rendering codepaths - Improves threading functionality - Removes old code and problematic functions
This commit is contained in:
@@ -62,6 +62,7 @@ OpenGLRenderer::OpenGLRenderer(QObject* parent) :
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OpenGLRenderer::~OpenGLRenderer()
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{
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Destroy();
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}
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void OpenGLRenderer::Init(QOpenGLContext *existing_ctx)
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@@ -97,13 +98,14 @@ bool OpenGLRenderer::Init()
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void OpenGLRenderer::PostInit()
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{
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// Make context current on that surface
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if (!context_->makeCurrent(&surface_)) {
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if (context_->parent() == this && !context_->makeCurrent(&surface_)) {
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qCritical() << "Failed to makeCurrent() on offscreen surface in thread" << thread();
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return;
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}
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// Store OpenGL functions instance
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functions_ = context_->functions();
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// Store OpenGL functions instance
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functions_->glBlendFunc(GL_ONE, GL_ZERO);
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// Set up framebuffer used for various things
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@@ -127,29 +129,58 @@ void OpenGLRenderer::PostInit()
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void OpenGLRenderer::Destroy()
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{
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// Delete vertex array object
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vao_.destroy();
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if (context_) {
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// Delete buffers
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vert_vbo_.destroy();
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frag_vbo_.destroy();
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// Delete framebuffer
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functions_->glDeleteFramebuffers(1, &framebuffer_);
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// Delete vertex array object
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vao_.destroy();
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// Delete all shaders
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qDeleteAll(shader_cache_);
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shader_cache_.clear();
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// Delete framebuffer
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functions_->glDeleteFramebuffers(1, &framebuffer_);
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// Delete context if it belongs to us
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if (context_->parent() == this) {
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delete context_;
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}
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context_ = nullptr;
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// Delete all shaders
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qDeleteAll(shader_cache_);
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shader_cache_.clear();
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// Destroy surface if we created it
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if (surface_.isValid()) {
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surface_.destroy();
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// Delete context if it belongs to us
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if (context_->parent() == this) {
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delete context_;
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}
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context_ = nullptr;
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// Destroy surface if we created it
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if (surface_.isValid()) {
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surface_.destroy();
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}
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}
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}
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QVariant OpenGLRenderer::CreateNativeTexture(const VideoParams &p, void *data, int linesize)
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void OpenGLRenderer::ClearDestination(double r, double g, double b, double a)
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{
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functions_->glClearColor(r, g, b, a);
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functions_->glClear(GL_COLOR_BUFFER_BIT);
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}
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void OpenGLRenderer::AttachTextureAsDestination(Renderer::Texture* texture)
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{
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
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functions_->glFramebufferTexture2D(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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texture->id().value<GLuint>(),
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0);
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SetViewport(texture->width(), texture->height());
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}
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void OpenGLRenderer::DetachTextureAsDestination()
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{
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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QVariant OpenGLRenderer::CreateNativeTexture(VideoParams p, void *data, int linesize)
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{
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GLuint texture;
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functions_->glGenTextures(1, &texture);
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@@ -157,7 +188,7 @@ QVariant OpenGLRenderer::CreateNativeTexture(const VideoParams &p, void *data, i
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functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
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functions_->glTexImage2D(GL_TEXTURE_2D, 0, GetInternalFormat(p.format()),
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p.width(), p.height(), 0, GetPixelFormat(p.format()),
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p.width(), p.height(), 0, GL_RGBA,
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GetPixelType(p.format()), data);
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functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@@ -171,6 +202,37 @@ void OpenGLRenderer::DestroyNativeTexture(QVariant texture)
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functions_->glDeleteTextures(1, &t);
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}
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QVariant OpenGLRenderer::CreateNativeShader(ShaderCode code)
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{
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QOpenGLShaderProgram* program = new QOpenGLShaderProgram(context_);
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if (!program->addShaderFromSourceCode(QOpenGLShader::Vertex, code.vert_code())) {
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qCritical() << "Failed to add vertex code to shader";
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goto error;
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}
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if (!program->addShaderFromSourceCode(QOpenGLShader::Fragment, code.frag_code())) {
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qCritical() << "Failed to add fragment code to shader";
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goto error;
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}
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if (!program->link()) {
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qCritical() << "Failed to link shader";
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goto error;
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}
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return Node::PtrToValue(program);
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error:
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delete program;
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return QVariant();
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}
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void OpenGLRenderer::DestroyNativeShader(QVariant shader)
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{
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delete Node::ValueToPtr<QOpenGLShaderProgram>(shader);
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}
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void OpenGLRenderer::UploadToTexture(Texture *texture, void *data, int linesize)
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{
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GLuint t = texture->id().value<GLuint>();
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@@ -186,7 +248,7 @@ void OpenGLRenderer::UploadToTexture(Texture *texture, void *data, int linesize)
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functions_->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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p.effective_width(), p.effective_height(),
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GetPixelFormat(p.format()), GetPixelType(p.format()),
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GL_RGBA, GetPixelType(p.format()),
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data);
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functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@@ -210,7 +272,7 @@ void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int lines
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0,
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p.width(),
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p.height(),
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GetPixelFormat(p.format()),
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GL_RGBA,
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GetPixelType(p.format()),
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data);
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@@ -219,7 +281,7 @@ void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int lines
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functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
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}
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Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job, const VideoParams ¶ms)
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Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, ShaderJob job, VideoParams params)
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{
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// If this node is iterative, we'll pick up which input here
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GLuint iterative_input = 0;
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@@ -342,12 +404,6 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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{
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TexturePtr texture = value.value<TexturePtr>();
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if (texture) {
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if (PixelFormat::FormatHasAlphaChannel(texture->format())) {
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input_textures_have_alpha = true;
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}
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}
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// Set value to bound texture
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shader->setUniformValue(variable_location, textures_to_bind.size());
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@@ -359,6 +415,10 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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GLuint tex_id = texture ? texture->id().value<GLuint>() : 0;
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textures_to_bind.append(tex_id);
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if (texture && texture->has_meaningful_alpha()) {
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input_textures_have_alpha = true;
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}
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// Set enable flag if shader wants it
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int enable_param_location = shader->uniformLocation(QStringLiteral("%1_enabled").arg(it.key()));
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if (enable_param_location > -1) {
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@@ -412,17 +472,6 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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static_cast<GLfloat>(params.height()));
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// Create the output textures
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PixelFormat::Format output_format = (input_textures_have_alpha || job.GetAlphaChannelRequired())
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? PixelFormat::GetFormatWithAlphaChannel(params.format())
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: PixelFormat::GetFormatWithoutAlphaChannel(params.format());
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VideoParams output_params(params.width(),
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params.height(),
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params.time_base(),
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output_format,
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params.pixel_aspect_ratio(),
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params.interlacing(),
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params.divider());
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int real_iteration_count;
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if (job.GetIterationCount() > 1 && job.GetIterativeInput()) {
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real_iteration_count = job.GetIterationCount();
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@@ -431,11 +480,11 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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}
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TexturePtr dst_refs[2];
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dst_refs[0] = CreateTexture(output_params);
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dst_refs[0] = CreateTexture(params);
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// If this node requires multiple iterations, get a texture for it too
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if (real_iteration_count > 1) {
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dst_refs[1] = CreateTexture(output_params);
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dst_refs[1] = CreateTexture(params);
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}
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// Some nodes use multiple iterations for optimization
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@@ -483,20 +532,15 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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PrepareInputTexture(job.GetBilinearFiltering());
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}
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
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functions_->glFramebufferTexture2D(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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output_tex->id().value<GLuint>(),
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0);
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AttachTextureAsDestination(output_tex.get());
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// Blit this texture through this shader
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functions_->glDrawArrays(GL_TRIANGLES, 0, blit_vertices.size() / 3);
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// Reset framebuffer to default
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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// Reset framebuffer to default
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DetachTextureAsDestination();
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// Release any textures we bound before
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for (int i=textures_to_bind.size()-1; i>=0; i--) {
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functions_->glActiveTexture(GL_TEXTURE0 + i);
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@@ -509,26 +553,58 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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// Release shader
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shader->release();
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output_tex->set_has_meaningful_alpha((input_textures_have_alpha || job.GetAlphaChannelRequired()));
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return output_tex;
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}
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void OpenGLRenderer::SetViewport(int width, int height)
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{
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functions_->glViewport(0, 0, width, height);
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}
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void OpenGLRenderer::BlitColorManaged(ColorProcessorPtr color_processor, Texture *source, Renderer::Texture* destination)
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{
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qCritical() << "OpenGLRenderer::BlitColorMangaed is a stub!";
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}
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void OpenGLRenderer::Blit(Renderer::Texture *source, QVariant shader, Renderer::ShaderUniformMap parameters, Renderer::Texture *destination)
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{
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QOpenGLShaderProgram* program = Node::ValueToPtr<QOpenGLShaderProgram>(shader);
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if (!program) {
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qCritical() << "Attempted to blit with a null shader";
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return;
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}
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if (destination) {
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AttachTextureAsDestination(destination);
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}
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functions_->glBindTexture(GL_TEXTURE_2D, source->id().value<GLuint>());
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program->bind();
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qCritical() << "OpenGLRenderer::Blit is a stub!";
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program->release();
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functions_->glBindTexture(GL_TEXTURE_2D, 0);
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if (destination) {
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DetachTextureAsDestination();
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}
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}
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GLint OpenGLRenderer::GetInternalFormat(PixelFormat::Format format)
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{
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switch (format) {
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case PixelFormat::PIX_FMT_RGB8:
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return GL_RGB8;
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case PixelFormat::PIX_FMT_RGBA8:
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return GL_RGBA8;
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case PixelFormat::PIX_FMT_RGB16U:
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return GL_RGB16;
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case PixelFormat::PIX_FMT_RGBA16U:
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return GL_RGBA16;
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case PixelFormat::PIX_FMT_RGB16F:
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return GL_RGB16F;
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case PixelFormat::PIX_FMT_RGBA16F:
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return GL_RGBA16F;
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case PixelFormat::PIX_FMT_RGB32F:
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return GL_RGB32F;
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case PixelFormat::PIX_FMT_RGBA32F:
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return GL_RGBA32F;
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@@ -540,28 +616,15 @@ GLint OpenGLRenderer::GetInternalFormat(PixelFormat::Format format)
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return GL_INVALID_VALUE;
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}
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GLenum OpenGLRenderer::GetPixelFormat(PixelFormat::Format format)
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{
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if (PixelFormat::FormatHasAlphaChannel(format)) {
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return GL_RGBA;
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} else {
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return GL_RGB;
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}
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}
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GLenum OpenGLRenderer::GetPixelType(PixelFormat::Format format)
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{
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switch (format) {
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case PixelFormat::PIX_FMT_RGB8:
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case PixelFormat::PIX_FMT_RGBA8:
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return GL_UNSIGNED_BYTE;
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case PixelFormat::PIX_FMT_RGB16U:
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case PixelFormat::PIX_FMT_RGBA16U:
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return GL_UNSIGNED_SHORT;
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case PixelFormat::PIX_FMT_RGB16F:
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case PixelFormat::PIX_FMT_RGBA16F:
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return GL_HALF_FLOAT;
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case PixelFormat::PIX_FMT_RGB32F:
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case PixelFormat::PIX_FMT_RGBA32F:
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return GL_FLOAT;
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@@ -49,26 +49,37 @@ public slots:
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virtual void Destroy() override;
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virtual QVariant CreateNativeTexture(const VideoParams& p, void* data = nullptr, int linesize = 0) override;
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virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) override;
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virtual void AttachTextureAsDestination(OLIVE_NAMESPACE::Renderer::Texture* texture) override;
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virtual void DetachTextureAsDestination() override;
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virtual QVariant CreateNativeTexture(OLIVE_NAMESPACE::VideoParams param, void* data = nullptr, int linesize = 0) override;
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virtual void DestroyNativeTexture(QVariant texture) override;
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virtual void UploadToTexture(Texture* texture, void* data, int linesize) override;
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virtual QVariant CreateNativeShader(OLIVE_NAMESPACE::ShaderCode code) override;
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virtual void DownloadFromTexture(Texture* texture, void* data, int linesize) override;
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virtual void DestroyNativeShader(QVariant shader) override;
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virtual void UploadToTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) override;
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virtual void DownloadFromTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) override;
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virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
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const OLIVE_NAMESPACE::TimeRange &range,
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const OLIVE_NAMESPACE::ShaderJob &job,
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const OLIVE_NAMESPACE::VideoParams ¶ms) override;
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OLIVE_NAMESPACE::ShaderJob job,
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OLIVE_NAMESPACE::VideoParams params) override;
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virtual TexturePtr TransformColor(Texture* texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) override;
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virtual void SetViewport(int width, int height) override;
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virtual void BlitColorManaged(OLIVE_NAMESPACE::ColorProcessorPtr color_processor, OLIVE_NAMESPACE::Renderer::Texture* source, OLIVE_NAMESPACE::Renderer::Texture *destination = nullptr) override;
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virtual void Blit(OLIVE_NAMESPACE::Renderer::Texture* source, QVariant shader, OLIVE_NAMESPACE::Renderer::ShaderUniformMap parameters, OLIVE_NAMESPACE::Renderer::Texture* destination = nullptr) override;
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private:
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static GLint GetInternalFormat(PixelFormat::Format format);
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static GLenum GetPixelFormat(PixelFormat::Format format);
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static GLenum GetPixelType(PixelFormat::Format format);
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void PrepareInputTexture(bool bilinear);
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@@ -93,6 +104,4 @@ private:
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OLIVE_NAMESPACE_EXIT
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLRenderer::TexturePtr);
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#endif // OPENGLCONTEXT_H
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@@ -38,8 +38,6 @@ class Renderer : public QObject
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public:
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Renderer(QObject* parent = nullptr);
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virtual ~Renderer() override;
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virtual bool Init() = 0;
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class Texture
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@@ -48,7 +46,8 @@ public:
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Texture(Renderer* renderer, const QVariant& native, const VideoParams& param) :
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renderer_(renderer),
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params_(param),
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id_(native)
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id_(native),
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meaningful_alpha_(true)
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{
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}
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@@ -67,7 +66,7 @@ public:
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return params_;
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}
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void Upload(void* data, int linesize = 0)
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void Upload(void* data, int linesize)
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{
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renderer_->UploadToTexture(this, data, linesize);
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}
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@@ -97,6 +96,16 @@ public:
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return params_.pixel_aspect_ratio();
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}
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bool has_meaningful_alpha() const
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{
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return meaningful_alpha_;
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}
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void set_has_meaningful_alpha(bool e)
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{
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meaningful_alpha_ = e;
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}
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private:
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Renderer* renderer_;
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@@ -104,39 +113,53 @@ public:
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QVariant id_;
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bool meaningful_alpha_;
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|
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};
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using TexturePtr = std::shared_ptr<Texture>;
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TexturePtr CreateTexture(const VideoParams& param, void* data = nullptr, int linesize = 0);
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struct ShaderValue {
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QVariant data;
|
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NodeParam::DataType type;
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};
|
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|
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using ShaderUniformMap = QHash<QString, ShaderValue>;
|
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|
||||
public slots:
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virtual void PostInit() = 0;
|
||||
|
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virtual void Destroy() = 0;
|
||||
|
||||
virtual QVariant CreateNativeTexture(const VideoParams& param, void* data = nullptr, int linesize = 0) = 0;
|
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virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) = 0;
|
||||
|
||||
virtual void AttachTextureAsDestination(OLIVE_NAMESPACE::Renderer::Texture* texture) = 0;
|
||||
|
||||
virtual void DetachTextureAsDestination() = 0;
|
||||
|
||||
virtual QVariant CreateNativeTexture(OLIVE_NAMESPACE::VideoParams param, void* data = nullptr, int linesize = 0) = 0;
|
||||
|
||||
virtual void DestroyNativeTexture(QVariant texture) = 0;
|
||||
|
||||
virtual QVariant CreateNativeShader(const ShaderCode& code) = 0;
|
||||
virtual QVariant CreateNativeShader(OLIVE_NAMESPACE::ShaderCode code) = 0;
|
||||
|
||||
virtual void DestroyNativeShader(QVariant shader) = 0;
|
||||
|
||||
virtual void UploadToTexture(Texture* texture, void* data, int linesize) = 0;
|
||||
virtual void UploadToTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) = 0;
|
||||
|
||||
virtual void DownloadFromTexture(Texture* texture, void* data, int linesize) = 0;
|
||||
virtual void DownloadFromTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) = 0;
|
||||
|
||||
virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
|
||||
const OLIVE_NAMESPACE::TimeRange &range,
|
||||
const OLIVE_NAMESPACE::ShaderJob &job,
|
||||
const OLIVE_NAMESPACE::VideoParams ¶ms) = 0;
|
||||
OLIVE_NAMESPACE::ShaderJob job,
|
||||
OLIVE_NAMESPACE::VideoParams params) = 0;
|
||||
|
||||
virtual TexturePtr TransformColor(Texture* texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) = 0;
|
||||
virtual void SetViewport(int width, int height) = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
virtual void BlitColorManaged(OLIVE_NAMESPACE::ColorProcessorPtr color_processor, OLIVE_NAMESPACE::Renderer::Texture* source, OLIVE_NAMESPACE::Renderer::Texture *destination = nullptr) = 0;
|
||||
|
||||
virtual void RenderToTexture(Texture* destination) = 0;
|
||||
virtual void Blit(OLIVE_NAMESPACE::Renderer::Texture* source, QVariant shader, OLIVE_NAMESPACE::Renderer::ShaderUniformMap parameters, OLIVE_NAMESPACE::Renderer::Texture* destination = nullptr) = 0;
|
||||
|
||||
private:
|
||||
|
||||
@@ -145,4 +168,6 @@ private:
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::Renderer::TexturePtr);
|
||||
|
||||
#endif // RENDERCONTEXT_H
|
||||
|
||||
@@ -22,12 +22,11 @@
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
/*RendererThreadWrapper::RendererThreadWrapper(Renderer *inner, QObject *parent) :
|
||||
RendererThreadWrapper::RendererThreadWrapper(Renderer *inner, QObject *parent) :
|
||||
Renderer(parent),
|
||||
inner_(inner),
|
||||
thread_(nullptr)
|
||||
{
|
||||
inner_->setParent(this);
|
||||
}
|
||||
|
||||
bool RendererThreadWrapper::Init()
|
||||
@@ -38,11 +37,11 @@ bool RendererThreadWrapper::Init()
|
||||
}
|
||||
|
||||
// Create thread
|
||||
QThread* thread = new QThread(this);
|
||||
thread->start(QThread::IdlePriority);
|
||||
thread_ = new QThread(this);
|
||||
thread_->start(QThread::IdlePriority);
|
||||
|
||||
// Move context to thread
|
||||
inner_->moveToThread(thread);
|
||||
inner_->moveToThread(thread_);
|
||||
|
||||
// Queue post-init in new thread
|
||||
QMetaObject::invokeMethod(inner_, "PostInit", Qt::BlockingQueuedConnection);
|
||||
@@ -50,10 +49,16 @@ bool RendererThreadWrapper::Init()
|
||||
return true;
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::PostInit()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::Destroy()
|
||||
{
|
||||
if (thread_) {
|
||||
QMetaObject::invokeMethod(inner_, "Destroy", Qt::BlockingQueuedConnection);
|
||||
inner_ = nullptr;
|
||||
|
||||
thread_->quit();
|
||||
thread_->wait();
|
||||
@@ -62,76 +67,113 @@ void RendererThreadWrapper::Destroy()
|
||||
}
|
||||
}
|
||||
|
||||
QVariant RendererThreadWrapper::CreateTexture(const VideoParams ¶m, void *data, int linesize)
|
||||
void RendererThreadWrapper::ClearDestination(double r, double g, double b, double a)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "ClearDestination", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(double, r),
|
||||
Q_ARG(double, g),
|
||||
Q_ARG(double, b),
|
||||
Q_ARG(double, a));
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::AttachTextureAsDestination(Renderer::Texture *texture)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "AttachTextureAsDestination", Qt::BlockingQueuedConnection,
|
||||
OLIVE_NS_ARG(Renderer::Texture*, texture));
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::DetachTextureAsDestination()
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "DetachTextureAsDestination", Qt::BlockingQueuedConnection);
|
||||
}
|
||||
|
||||
QVariant RendererThreadWrapper::CreateNativeTexture(VideoParams param, void *data, int linesize)
|
||||
{
|
||||
QVariant v;
|
||||
|
||||
QMetaObject::invokeMethod(inner_, "CreateTexture", Qt::BlockingQueuedConnection,
|
||||
QMetaObject::invokeMethod(inner_, "CreateNativeTexture", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVariant, v),
|
||||
OLIVE_NS_CONST_ARG(VideoParams&, param),
|
||||
OLIVE_NS_ARG(VideoParams, param),
|
||||
Q_ARG(void*, data),
|
||||
Q_ARG(int, linesize));
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::DestroyTexture(QVariant texture)
|
||||
void RendererThreadWrapper::DestroyNativeTexture(QVariant texture)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "DestroyTexture", Qt::BlockingQueuedConnection,
|
||||
QMetaObject::invokeMethod(inner_, "DestroyNativeTexture", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(QVariant, texture));
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::UploadToTexture(QVariant texture, void *data, int linesize)
|
||||
QVariant RendererThreadWrapper::CreateNativeShader(ShaderCode code)
|
||||
{
|
||||
QVariant v;
|
||||
|
||||
QMetaObject::invokeMethod(inner_, "CreateNativeShader", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVariant, v),
|
||||
OLIVE_NS_ARG(ShaderCode, code));
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::DestroyNativeShader(QVariant shader)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "DestroyNativeShader", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(QVariant, shader));
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::UploadToTexture(Renderer::Texture *texture, void *data, int linesize)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "UploadToTexture", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(QVariant, texture),
|
||||
OLIVE_NS_ARG(Renderer::Texture*, texture),
|
||||
Q_ARG(void*, data),
|
||||
Q_ARG(int, linesize));
|
||||
}
|
||||
|
||||
void RendererThreadWrapper::DownloadFromTexture(QVariant texture, void *data, int linesize)
|
||||
void RendererThreadWrapper::DownloadFromTexture(Renderer::Texture *texture, void *data, int linesize)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "DownloadFromTexture", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(QVariant, texture),
|
||||
OLIVE_NS_ARG(Renderer::Texture*, texture),
|
||||
Q_ARG(void*, data),
|
||||
Q_ARG(int, linesize));
|
||||
}
|
||||
|
||||
QVariant RendererThreadWrapper::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job, const VideoParams ¶ms)
|
||||
Renderer::TexturePtr RendererThreadWrapper::ProcessShader(const Node *node, ShaderJob job, VideoParams params)
|
||||
{
|
||||
QVariant v;
|
||||
Renderer::TexturePtr tex;
|
||||
|
||||
QMetaObject::invokeMethod(inner_, "ProcessShader", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVariant, v),
|
||||
QMetaObject::invokeMethod(inner_, "Blit", Qt::BlockingQueuedConnection,
|
||||
OLIVE_NS_RETURN_ARG(Renderer::TexturePtr, tex),
|
||||
OLIVE_NS_CONST_ARG(Node*, node),
|
||||
OLIVE_NS_CONST_ARG(TimeRange&, range),
|
||||
OLIVE_NS_CONST_ARG(ShaderJob&, job),
|
||||
OLIVE_NS_CONST_ARG(VideoParams&, params));
|
||||
OLIVE_NS_ARG(ShaderJob, job),
|
||||
OLIVE_NS_ARG(VideoParams, params));
|
||||
|
||||
return v;
|
||||
return tex;
|
||||
}
|
||||
|
||||
QVariant RendererThreadWrapper::TransformColor(QVariant texture, ColorProcessorPtr processor)
|
||||
void RendererThreadWrapper::SetViewport(int width, int height)
|
||||
{
|
||||
QVariant v;
|
||||
|
||||
QMetaObject::invokeMethod(inner_, "ProcessShader", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVariant, v),
|
||||
Q_ARG(QVariant, texture),
|
||||
OLIVE_NS_ARG(ColorProcessorPtr, processor));
|
||||
|
||||
return v;
|
||||
QMetaObject::invokeMethod(inner_, "SetViewport", Qt::BlockingQueuedConnection,
|
||||
Q_ARG(int, width),
|
||||
Q_ARG(int, height));
|
||||
}
|
||||
|
||||
VideoParams RendererThreadWrapper::GetParamsFromTexture(QVariant texture)
|
||||
void RendererThreadWrapper::BlitColorManaged(ColorProcessorPtr color_processor, Renderer::Texture *source, Renderer::Texture *destination)
|
||||
{
|
||||
VideoParams p;
|
||||
QMetaObject::invokeMethod(inner_, "BlitColorManaged", Qt::BlockingQueuedConnection,
|
||||
OLIVE_NS_ARG(ColorProcessorPtr, color_processor),
|
||||
OLIVE_NS_ARG(Renderer::Texture*, source),
|
||||
OLIVE_NS_ARG(Renderer::Texture*, destination));
|
||||
}
|
||||
|
||||
QMetaObject::invokeMethod(inner_, "GetParamsFromTexture", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(VideoParams, p),
|
||||
Q_ARG(QVariant, texture));
|
||||
|
||||
return p;
|
||||
}*/
|
||||
void RendererThreadWrapper::Blit(Renderer::Texture *source, QVariant shader, Renderer::ShaderUniformMap parameters, Renderer::Texture *destination)
|
||||
{
|
||||
QMetaObject::invokeMethod(inner_, "Blit", Qt::BlockingQueuedConnection,
|
||||
OLIVE_NS_ARG(Renderer::Texture*, source),
|
||||
Q_ARG(QVariant, shader),
|
||||
Q_ARG(Renderer::ShaderUniformMap, parameters),
|
||||
OLIVE_NS_ARG(Renderer::Texture*, destination));
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
/*class RendererThreadWrapper : public Renderer
|
||||
class RendererThreadWrapper : public Renderer
|
||||
{
|
||||
public:
|
||||
RendererThreadWrapper(Renderer* inner, QObject* parent = nullptr);
|
||||
@@ -35,39 +35,50 @@ public:
|
||||
virtual ~RendererThreadWrapper() override
|
||||
{
|
||||
Destroy();
|
||||
delete inner_;
|
||||
}
|
||||
|
||||
virtual bool Init() override;
|
||||
|
||||
public slots:
|
||||
virtual void PostInit() override{}
|
||||
virtual void PostInit() override;
|
||||
|
||||
virtual void Destroy() override;
|
||||
|
||||
virtual QVariant CreateTexture(const VideoParams& param, void* data, int linesize) override;
|
||||
virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) override;
|
||||
|
||||
virtual void DestroyTexture(QVariant texture) override;
|
||||
virtual void AttachTextureAsDestination(OLIVE_NAMESPACE::Renderer::Texture* texture) override;
|
||||
|
||||
virtual void UploadToTexture(QVariant texture, void* data, int linesize) override;
|
||||
virtual void DetachTextureAsDestination() override;
|
||||
|
||||
virtual void DownloadFromTexture(QVariant texture, void* data, int linesize) override;
|
||||
virtual QVariant CreateNativeTexture(OLIVE_NAMESPACE::VideoParams param, void* data = nullptr, int linesize = 0) override;
|
||||
|
||||
virtual QVariant ProcessShader(const OLIVE_NAMESPACE::Node* node,
|
||||
const OLIVE_NAMESPACE::TimeRange &range,
|
||||
const OLIVE_NAMESPACE::ShaderJob &job,
|
||||
const OLIVE_NAMESPACE::VideoParams ¶ms) override;
|
||||
virtual void DestroyNativeTexture(QVariant texture) override;
|
||||
|
||||
virtual QVariant TransformColor(QVariant texture,
|
||||
OLIVE_NAMESPACE::ColorProcessorPtr processor) override;
|
||||
virtual QVariant CreateNativeShader(OLIVE_NAMESPACE::ShaderCode code) override;
|
||||
|
||||
//virtual VideoParams GetParamsFromTexture(QVariant texture) override;
|
||||
virtual void DestroyNativeShader(QVariant shader) override;
|
||||
|
||||
virtual void UploadToTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) override;
|
||||
|
||||
virtual void DownloadFromTexture(OLIVE_NAMESPACE::Renderer::Texture* texture, void* data, int linesize) override;
|
||||
|
||||
virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
|
||||
OLIVE_NAMESPACE::ShaderJob job,
|
||||
OLIVE_NAMESPACE::VideoParams params) override;
|
||||
|
||||
virtual void SetViewport(int width, int height) override;
|
||||
|
||||
virtual void BlitColorManaged(OLIVE_NAMESPACE::ColorProcessorPtr color_processor, OLIVE_NAMESPACE::Renderer::Texture* source, OLIVE_NAMESPACE::Renderer::Texture *destination = nullptr) override;
|
||||
|
||||
virtual void Blit(OLIVE_NAMESPACE::Renderer::Texture* source, QVariant shader, OLIVE_NAMESPACE::Renderer::ShaderUniformMap parameters, OLIVE_NAMESPACE::Renderer::Texture* destination = nullptr) override;
|
||||
|
||||
private:
|
||||
Renderer* inner_;
|
||||
|
||||
QThread* thread_;
|
||||
|
||||
};*/
|
||||
};
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
|
||||
Reference in New Issue
Block a user