audiomanager: remove audio signalling

This is in preparation for upcoming modifications that we'll be making to the
AudioManager.
This commit is contained in:
itsmattkc
2020-04-21 17:45:39 +10:00
parent baa8df38f6
commit 1d3b9bbf13
8 changed files with 39 additions and 85 deletions
+5 -12
View File
@@ -135,11 +135,12 @@ void AudioManager::SetOutputDevice(const QAudioDeviceInfo &info)
abort();
}
output_manager_.SetOutputDevice(info, format);
if (info.isFormatSupported(format)) {
output_manager_.SetOutputDevice(info, format);
} else {
qWarning() << "Output format not supported by device";
}
}
// Un-comment this to get debug information about what the audio output is doing
//connect(output_.get(), &QAudioOutput::stateChanged, this, &AudioManager::OutputStateChanged);
}
void AudioManager::SetOutputParams(const AudioRenderingParams &params)
@@ -195,10 +196,7 @@ AudioManager::AudioManager() :
{
RefreshDevices();
connect(&output_manager_, &AudioOutputManager::SentSamples, this, &AudioManager::SentSamples);
connect(&output_manager_, &AudioOutputManager::OutputNotified, this, &AudioManager::OutputNotified);
output_manager_.SetEnableSendingSamples(true);
}
AudioManager::~AudioManager()
@@ -258,11 +256,6 @@ void AudioManager::RefreshThreadDone()
emit DeviceListReady();
}
void AudioManager::OutputStateChanged(QAudio::State state)
{
qDebug() << state;
}
AudioRefreshDevicesObject::AudioRefreshDevicesObject()
{
}