various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were missing it.
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@@ -28,6 +28,8 @@
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#include "render/rendermodes.h"
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OLIVE_NAMESPACE_ENTER
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class Frame;
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using FramePtr = std::shared_ptr<Frame>;
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@@ -139,4 +141,6 @@ private:
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};
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OLIVE_NAMESPACE_EXIT
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#endif // BITDEPTHS_H
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