various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were missing it.
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@@ -24,6 +24,8 @@
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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OLIVE_NAMESPACE_ENTER
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const GLfloat blit_vertices[] = {
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-1.0f, -1.0f, 0.0f,
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1.0f, -1.0f, 0.0f,
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@@ -216,3 +218,5 @@ void OpenGLRenderFunctions::OCIOBlit(OpenGLShader *pipeline,
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xf->glBindTexture(GL_TEXTURE_3D, 0);
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xf->glActiveTexture(GL_TEXTURE0);
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}
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OLIVE_NAMESPACE_EXIT
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