various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were missing it.
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@@ -20,6 +20,8 @@
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#include "clip.h"
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OLIVE_NAMESPACE_ENTER
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ClipBlock::ClipBlock()
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{
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texture_input_ = new NodeInput("buffer_in", NodeInput::kBuffer);
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@@ -117,3 +119,5 @@ void ClipBlock::Retranslate()
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texture_input_->set_name(tr("Buffer"));
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}
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OLIVE_NAMESPACE_EXIT
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