various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were missing it.
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+5
-5
@@ -40,8 +40,8 @@ extern "C" {
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#include "common/debug.h"
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int main(int argc, char *argv[]) {
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signal(SIGSEGV, crash_handler);
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signal(SIGABRT, crash_handler);
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signal(SIGSEGV, OLIVE_NAMESPACE::crash_handler);
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signal(SIGABRT, OLIVE_NAMESPACE::crash_handler);
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// Set OpenGL display profile (3.2 Core)
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QSurfaceFormat format;
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@@ -75,7 +75,7 @@ int main(int argc, char *argv[]) {
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#endif
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// Set up debug handler
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qInstallMessageHandler(DebugHandler);
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qInstallMessageHandler(OLIVE_NAMESPACE::DebugHandler);
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// Register FFmpeg codecs and filters (deprecated in 4.0+)
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#if LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 9, 100)
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@@ -86,13 +86,13 @@ int main(int argc, char *argv[]) {
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#endif
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// Start core
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Core::instance()->Start();
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OLIVE_NAMESPACE::Core::instance()->Start();
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// Run application loop and receive exit code
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int exit_code = a.exec();
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// Clear core memory
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Core::instance()->Stop();
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OLIVE_NAMESPACE::Core::instance()->Stop();
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return exit_code;
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}
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