feat(engine): clip move, clip effect_input, mandatory static FFmpeg

- oakengine_sequence_move_clip implemented for real (oaktimeline
  TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple
  trim bugs the stub was hiding); same-track via the frozen C ABI,
  cross-track supported by the module command
- oaknode clip blocks now declare a tex_in texture input and set
  effect_input to it, so timeline clips can host effect chains; facade
  test covers effect insert/remove on a real clip
- oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a
  Homebrew upgrade left the system ffmpeg .pc pointing at a deleted
  dav1d Cellar path, breaking links); reads a git-ignored workspace
  .env for IDEs that cannot inject env vars (RustRover); links the C++
  stdlib for C++ codec libs (svt-av1)
- oakengine re-exports oaknode so tests share one crate instance;
  it_node uses the direct instance's value type where it calls the
  module FFI (the --workspace dev-dependency feature split builds
  oaknode twice)
This commit is contained in:
2026-08-11 23:04:48 +08:00
parent a209f63d52
commit 18ff60f147
351 changed files with 32880 additions and 15939 deletions
+4 -4
View File
@@ -179,10 +179,10 @@ fn interpolate(before: &Keyframe, after: &Keyframe, time: Rational) -> NodeValue
let before_val = before.value.to_double();
let after_val = after.value.to_double();
let both_bezier =
before.interpolation == Interpolation::Bezier && after.interpolation == Interpolation::Bezier;
let one_bezier =
before.interpolation == Interpolation::Bezier || after.interpolation == Interpolation::Bezier;
let both_bezier = before.interpolation == Interpolation::Bezier
&& after.interpolation == Interpolation::Bezier;
let one_bezier = before.interpolation == Interpolation::Bezier
|| after.interpolation == Interpolation::Bezier;
if !both_bezier && !one_bezier {
// Both linear.