feat(engine): clip move, clip effect_input, mandatory static FFmpeg
- oakengine_sequence_move_clip implemented for real (oaktimeline TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple trim bugs the stub was hiding); same-track via the frozen C ABI, cross-track supported by the module command - oaknode clip blocks now declare a tex_in texture input and set effect_input to it, so timeline clips can host effect chains; facade test covers effect insert/remove on a real clip - oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a Homebrew upgrade left the system ffmpeg .pc pointing at a deleted dav1d Cellar path, breaking links); reads a git-ignored workspace .env for IDEs that cannot inject env vars (RustRover); links the C++ stdlib for C++ codec libs (svt-av1) - oakengine re-exports oaknode so tests share one crate instance; it_node uses the direct instance's value type where it calls the module FFI (the --workspace dev-dependency feature split builds oaknode twice)
This commit is contained in:
+94
-11
@@ -138,6 +138,10 @@ pub struct TransitionBlockBehavior {
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/// ClipBlock input ids (C++ `clip.cpp`).
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pub mod clip_input {
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/// `tex_in` (texture, static) — the clip's effect input (C++
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/// `set_effect_input`; the Rust clip keeps the `tex_in` naming used by
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/// every effect node while C++ master names the buffer `buffer_in`).
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pub const TEXTURE_INPUT: &str = "tex_in";
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/// `media_in_in` (rational, static).
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pub const MEDIA_IN: &str = "media_in_in";
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/// `speed_in` (float, static).
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@@ -288,9 +292,27 @@ impl NodeBehavior for TransitionBlockBehavior {
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/// Constructor for a clip block (C++ `ClipBlock::ClipBlock()`): adds the
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/// static clip inputs (`media_in_in`, `speed_in`, `reverse_in`,
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/// `maintain_audio_pitch_in`, `autocache_in`, `loop_in`).
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/// `maintain_audio_pitch_in`, `autocache_in`, `loop_in`) and the texture
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/// input (`tex_in`, prepended ahead of the static ones), which doubles as
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/// the clip's effect input.
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pub fn clip_create() -> (NodeCore, Box<dyn NodeBehavior>) {
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let mut core = NodeCore::new();
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// The texture input (C++ `ClipBlock` prepends it ahead of the static
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// inputs): this is where the effect chain attaches, so it sits right
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// after the inherited `enabled_in` and stays connectable. An unconnected
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// `tex_in` is inert — the traverser only feeds rows from actual edges
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// and `ClipBlockBehavior` never reads inputs, so a bare clip (no
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// effects) evaluates exactly as before.
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let mut tex = Input::new(
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clip_input::TEXTURE_INPUT,
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ValueType::Texture,
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NodeValue::None,
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);
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tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
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core.inputs.insert(1, tex);
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core.effect_input = clip_input::TEXTURE_INPUT.to_string();
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let mut media_in = Input::new(
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clip_input::MEDIA_IN,
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ValueType::Rational,
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@@ -299,11 +321,7 @@ pub fn clip_create() -> (NodeCore, Box<dyn NodeBehavior>) {
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media_in.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
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core.add_input(media_in);
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let mut speed = Input::new(
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clip_input::SPEED,
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ValueType::Float,
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NodeValue::Float(1.0),
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);
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let mut speed = Input::new(clip_input::SPEED, ValueType::Float, NodeValue::Float(1.0));
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speed.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
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speed.properties = vec![
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("min".to_string(), NodeValue::Float(0.0)),
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@@ -327,11 +345,7 @@ pub fn clip_create() -> (NodeCore, Box<dyn NodeBehavior>) {
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pitch.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
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core.add_input(pitch);
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let mut loop_mode = Input::new(
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clip_input::LOOP_MODE,
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ValueType::Combo,
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NodeValue::Combo(0),
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);
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let mut loop_mode = Input::new(clip_input::LOOP_MODE, ValueType::Combo, NodeValue::Combo(0));
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loop_mode.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
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loop_mode.properties = vec![(
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"combobox_strings".to_string(),
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@@ -372,3 +386,72 @@ pub fn transition_create() -> (NodeCore, Box<dyn NodeBehavior>) {
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(core, Box::new(TransitionBlockBehavior::new()))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::project::Project;
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/// The clip's `tex_in` is declared as a connectable, non-keyframable
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/// texture input and is the node's effect input (C++ ClipBlock
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/// prepends the texture input and sets it as the effect input).
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#[test]
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fn clip_effect_input_and_texture_input() {
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let (core, _) = clip_create();
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assert_eq!(core.effect_input, clip_input::TEXTURE_INPUT);
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let tex = core
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.get_input(clip_input::TEXTURE_INPUT)
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.expect("clip declares a texture input");
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assert_eq!(tex.value_type, ValueType::Texture);
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assert_eq!(tex.default, NodeValue::None);
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assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
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assert!(
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tex.is_connectable(),
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"effects attach through the texture input"
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);
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// The texture input sits right after the inherited `enabled_in`,
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// ahead of the static clip inputs (C++ prepend convention).
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let ids: Vec<&str> = core.inputs.iter().map(|i| i.id.as_str()).collect();
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assert_eq!(
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ids,
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vec![
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crate::node::ENABLED_INPUT,
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clip_input::TEXTURE_INPUT,
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clip_input::MEDIA_IN,
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clip_input::SPEED,
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clip_input::REVERSE,
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clip_input::MAINTAIN_AUDIO_PITCH,
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clip_input::LOOP_MODE,
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]
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);
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}
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/// An effect node can be chained onto the clip through `tex_in`: the
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/// connection succeeds and resolves back to the effect.
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#[test]
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fn clip_texture_input_accepts_effects() {
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let project = Project::new();
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let (clip_id, effect_id) = {
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let mut p = project.lock().unwrap();
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let (ccore, cbehavior) = clip_create();
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let clip = p.graph.add_node(ccore, cbehavior);
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let (ecore, ebehavior) = (crate::factory::Factory::global()
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.find("org.olivevideoeditor.Olive.opacity")
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.unwrap()
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.create)();
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let effect = p.graph.add_node(ecore, ebehavior);
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p.graph
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.connect(effect, clip, clip_input::TEXTURE_INPUT, -1)
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.unwrap();
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(clip, effect)
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};
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let p = project.lock().unwrap();
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assert_eq!(
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p.graph
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.connected_output(clip_id, clip_input::TEXTURE_INPUT, -1),
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Some(effect_id)
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);
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}
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}
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