feat(engine): clip move, clip effect_input, mandatory static FFmpeg
- oakengine_sequence_move_clip implemented for real (oaktimeline TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple trim bugs the stub was hiding); same-track via the frozen C ABI, cross-track supported by the module command - oaknode clip blocks now declare a tex_in texture input and set effect_input to it, so timeline clips can host effect chains; facade test covers effect insert/remove on a real clip - oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a Homebrew upgrade left the system ffmpeg .pc pointing at a deleted dav1d Cellar path, breaking links); reads a git-ignored workspace .env for IDEs that cannot inject env vars (RustRover); links the C++ stdlib for C++ codec libs (svt-av1) - oakengine re-exports oaknode so tests share one crate instance; it_node uses the direct instance's value type where it calls the module FFI (the --workspace dev-dependency feature split builds oaknode twice)
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@@ -104,8 +104,7 @@ fn timecode_to_time(timecode: &str, timebase: &Rational, drop_frame: bool) -> Op
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let m = real_fr_ts % frames_per10_minutes;
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if m > drop_frames {
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frame_count -= drop_frames
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* ((m - drop_frames) / (llround(fr) * 60 - drop_frames));
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frame_count -= drop_frames * ((m - drop_frames) / (llround(fr) * 60 - drop_frames));
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}
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frame_count -= drop_frames * 9 * d;
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}
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