began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+3 -3
View File
@@ -280,8 +280,8 @@ void ViewerDisplayWidget::OnPaint()
}
ShaderJob job;
job.InsertValue(QStringLiteral("resolution_in"), ShaderValue(QVector2D(texture_to_draw->width(), texture_to_draw->height()), NodeParam::kVec2));
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(texture_to_draw), NodeParam::kTexture));
job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(texture_to_draw->width(), texture_to_draw->height())));
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture_to_draw)));
renderer()->BlitToTexture(deinterlace_shader_, job, deinterlace_texture_.get());
@@ -375,7 +375,7 @@ QPointF ViewerDisplayWidget::GetTexturePosition(const double &x, const double &y
rational ViewerDisplayWidget::GetGizmoTime()
{
return GetAdjustedTime(GetTimeTarget(), gizmos_, time_, NodeParam::kInput);
return GetAdjustedTime(GetTimeTarget(), gizmos_, time_, true);
}
bool ViewerDisplayWidget::IsHandDrag(QMouseEvent *event) const