began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+4 -4
View File
@@ -45,22 +45,22 @@ void TimeTargetObject::SetPathIndex(int index)
path_index_ = index;
}
rational TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const rational &r, NodeParam::Type direction) const
rational TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const rational &r, bool input_direction) const
{
if (!from || !to) {
return r;
}
return GetAdjustedTime(from, to, TimeRange(r, r), direction).in();
return GetAdjustedTime(from, to, TimeRange(r, r), input_direction).in();
}
TimeRange TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const TimeRange &r, NodeParam::Type direction) const
TimeRange TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const TimeRange &r, bool input_direction) const
{
if (!from || !to) {
return r;
}
QVector<TimeRange> adjusted = from->TransformTimeTo(r, to, direction);
QVector<TimeRange> adjusted = from->TransformTimeTo(r, to, input_direction);
if (adjusted.isEmpty()) {
return r;