began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
@@ -147,12 +147,14 @@ void TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
Block* in_block = (ghost_->GetMode() == Timeline::kTrimIn) ? active_block : friend_block;
// Connect block to transition
new NodeEdgeAddCommand(out_block->output(),
new NodeEdgeAddCommand(out_block,
transition->out_block_input(),
-1,
command);
new NodeEdgeAddCommand(in_block->output(),
new NodeEdgeAddCommand(in_block,
transition->in_block_input(),
-1,
command);
} else {
Block* block_to_transition = Node::ValueToPtr<Block>(ghost_->GetData(TimelineViewGhostItem::kAttachedBlock));
@@ -167,8 +169,9 @@ void TransitionTool::MouseRelease(TimelineViewMouseEvent *event)
}
// Connect block to transition
new NodeEdgeAddCommand(block_to_transition->output(),
new NodeEdgeAddCommand(block_to_transition,
transition_input_to_connect,
-1,
command);
}