began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
@@ -572,8 +572,6 @@ void PointerTool::FinishDrag(TimelineViewMouseEvent *event)
QUndoCommand* command = new QUndoCommand();
new NodeGraphBeginOperationCommand(static_cast<NodeGraph*>(parent()->GetConnectedNode()->parent()), command);
if (!blocks_trimming.isEmpty()) {
foreach (const GhostBlockPair& p, blocks_trimming) {
TimelineViewGhostItem* ghost = p.ghost;
@@ -730,8 +728,6 @@ void PointerTool::FinishDrag(TimelineViewMouseEvent *event)
}
}
new NodeGraphEndOperationCommand(static_cast<NodeGraph*>(parent()->GetConnectedNode()->parent()), command);
Core::instance()->undo_stack()->pushIfHasChildren(command);
}