began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+5 -5
View File
@@ -26,7 +26,7 @@
namespace olive {
KeyframeSetTypeCommand::KeyframeSetTypeCommand(NodeKeyframePtr key, NodeKeyframe::Type type, QUndoCommand *parent) :
KeyframeSetTypeCommand::KeyframeSetTypeCommand(NodeKeyframe* key, NodeKeyframe::Type type, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
old_type_(key->type()),
@@ -36,7 +36,7 @@ KeyframeSetTypeCommand::KeyframeSetTypeCommand(NodeKeyframePtr key, NodeKeyframe
Project *KeyframeSetTypeCommand::GetRelevantProject() const
{
return static_cast<Sequence*>(key_->parent()->parentNode()->parent())->project();
return key_->parent()->parent()->parent()->project();
}
void KeyframeSetTypeCommand::redo_internal()
@@ -49,7 +49,7 @@ void KeyframeSetTypeCommand::undo_internal()
key_->set_type(old_type_);
}
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframePtr key, NodeKeyframe::BezierType mode, const QPointF& point, QUndoCommand *parent) :
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF& point, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
mode_(mode),
@@ -58,7 +58,7 @@ KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframePtr key
{
}
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframePtr key, NodeKeyframe::BezierType mode, const QPointF &new_point, const QPointF &old_point, QUndoCommand *parent) :
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF &new_point, const QPointF &old_point, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
mode_(mode),
@@ -69,7 +69,7 @@ KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframePtr key
Project *KeyframeSetBezierControlPoint::GetRelevantProject() const
{
return static_cast<Sequence*>(key_->parent()->parentNode()->parent())->project();
return key_->parent()->parent()->parent()->project();
}
void KeyframeSetBezierControlPoint::redo_internal()