began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break. Goals for this are: - Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable - Redesign node structure to address issues where UI would stall for lengthy periods of time - Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management - General code cleanup and improvements
This commit is contained in:
+123
-171
@@ -61,66 +61,13 @@ void PreviewAutoCacher::SetPaused(bool paused)
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}
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}
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void PreviewAutoCacher::NodeGraphChanged(NodeInput *source)
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{
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// We need to determine:
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// - If we don't have this input, assume that it's coming soon and ignore it
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// - If we do, is this input a child of another input we're already copying?
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// - Or are any of the queued inputs children of this one?
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// First we need to find our copy of the input being queued
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Node* our_copy_node = copy_map_.value(source->parentNode());
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// If we don't have this node yet, assume it's coming in a later copy in which case it'll be
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// copied then
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if (!our_copy_node) {
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// Assert that there are updates coming
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Q_ASSERT(!graph_update_queue_.isEmpty());
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return;
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}
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// If we're here, we must have this node. Determine if we're already copying a "parent" of this
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for (int i=0; i<graph_update_queue_.size(); i++) {
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NodeInput* queued_input = graph_update_queue_.at(i);
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// If this input is already queued, nothing to be done
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if (source == queued_input) {
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return;
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}
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// Check if this input supersedes an already queued input
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if ((source->IsArray() && static_cast<NodeInputArray*>(source)->sub_params().contains(queued_input))
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|| queued_input->parentNode()->OutputsTo(source, true, true)) {
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// In which case, we don't need to queue it and can queue our own
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graph_update_queue_.removeAt(i);
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disconnect(queued_input, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
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i--;
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}
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// Check if the source is a member of this array, in which case it'll be copied eventually anyway
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if (queued_input->IsArray()
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&& static_cast<NodeInputArray*>(queued_input)->sub_params().contains(source)) {
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return;
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}
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// Check if this dependency graph is already queued
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if (source->parentNode()->OutputsTo(queued_input, true, true)) {
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// In which case, no further copy is necessary
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return;
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}
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}
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graph_update_queue_.append(source);
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connect(source, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
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}
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void PreviewAutoCacher::GenerateHashes(ViewerOutput *viewer, FrameHashCache* cache, const QVector<rational> ×, qint64 job_time)
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{
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std::vector<QByteArray> existing_hashes;
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foreach (const rational& time, times) {
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// See if hash already exists in disk cache
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QByteArray hash = RenderManager::Hash(viewer->texture_input()->get_connected_node(), viewer->video_params(), time);
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QByteArray hash = RenderManager::Hash(viewer->texture_input()->GetConnectedNode(), viewer->video_params(), time);
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// Check memory list since disk checking is slow
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bool hash_exists = (std::find(existing_hashes.begin(), existing_hashes.end(), hash) != existing_hashes.end());
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@@ -292,13 +239,6 @@ void PreviewAutoCacher::VideoDownloaded()
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delete watcher;
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}
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void PreviewAutoCacher::QueuedInputRemoved()
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{
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NodeInput* i = static_cast<NodeInput*>(sender());
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disconnect(i, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
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graph_update_queue_.removeOne(i);
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}
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void PreviewAutoCacher::VideoParamsChanged()
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{
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// In case the user is pressing the mouse at this exact moment
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@@ -324,27 +264,28 @@ void PreviewAutoCacher::SingleFrameFinished()
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delete watcher;
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}
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//#define PRINT_UPDATE_QUEUE_INFO
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void PreviewAutoCacher::ProcessUpdateQueue()
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{
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#ifdef PRINT_UPDATE_QUEUE_INFO
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qint64 t = QDateTime::currentMSecsSinceEpoch();
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qDebug() << "Processing update queue of" << graph_update_queue_.size() << "elements:";
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#endif
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while (!graph_update_queue_.isEmpty()) {
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NodeInput* i = graph_update_queue_.takeFirst();
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#ifdef PRINT_UPDATE_QUEUE_INFO
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qDebug() << " " << i->parentNode()->id() << i->id();
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#endif
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disconnect(i, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
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CopyNodeInputValue(i);
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foreach (const QueuedJob& job, graph_update_queue_) {
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switch (job.type) {
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case QueuedJob::kNodeAdded:
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AddNode(job.node);
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break;
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case QueuedJob::kNodeRemoved:
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RemoveNode(job.node);
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break;
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case QueuedJob::kEdgeAdded:
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AddEdge(job.node, job.input, job.element);
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break;
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case QueuedJob::kEdgeRemoved:
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RemoveEdge(job.node, job.input, job.element);
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break;
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case QueuedJob::kValueChanged:
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CopyValue(job.input, job.element);
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break;
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}
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}
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#ifdef PRINT_UPDATE_QUEUE_INFO
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qDebug() << "Update queue took:" << (QDateTime::currentMSecsSinceEpoch() - t);
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#endif
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graph_update_queue_.clear();
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last_update_time_ = QDateTime::currentMSecsSinceEpoch();
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}
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@@ -356,6 +297,63 @@ bool PreviewAutoCacher::HasActiveJobs() const
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|| !video_tasks_.isEmpty();
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}
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void PreviewAutoCacher::AddNode(Node *node)
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{
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// Copy node
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Node* copy = node->copy();
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// Insert into map
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copy_map_.insert(node, copy);
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// Copy parameters
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Node::CopyInputs(node, copy, false);
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// Connect to each input
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foreach (NodeInput* input, node->parameters()) {
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connect(input, &NodeInput::InputConnected, this, &PreviewAutoCacher::EdgeAdded);
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connect(input, &NodeInput::InputDisconnected, this, &PreviewAutoCacher::EdgeRemoved);
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connect(input, &NodeInput::ValueChanged, this, &PreviewAutoCacher::ValueChanged);
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}
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}
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void PreviewAutoCacher::RemoveNode(Node *node)
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{
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// Find our copy and remove it
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Node* copy = copy_map_.take(node);
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// Delete it
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delete copy;
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// Disconnect from inputs
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foreach (NodeInput* input, node->parameters()) {
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disconnect(input, &NodeInput::InputConnected, this, &PreviewAutoCacher::EdgeAdded);
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disconnect(input, &NodeInput::InputDisconnected, this, &PreviewAutoCacher::EdgeRemoved);
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disconnect(input, &NodeInput::ValueChanged, this, &PreviewAutoCacher::ValueChanged);
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}
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}
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void PreviewAutoCacher::AddEdge(Node *output, NodeInput *input, int element)
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{
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Node* our_output = copy_map_.value(output);
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NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
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Node::ConnectEdge(our_output, our_input, element);
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}
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void PreviewAutoCacher::RemoveEdge(Node *output, NodeInput *input, int element)
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{
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Node* our_output = copy_map_.value(output);
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NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
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Node::DisconnectEdge(our_output, our_input, element);
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}
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void PreviewAutoCacher::CopyValue(NodeInput *input, int element)
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{
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NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
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NodeInput::CopyValuesOfElement(input, our_input, element);
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}
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void PreviewAutoCacher::SetPlayhead(const rational &playhead)
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{
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cache_range_ = TimeRange(playhead - Config::Current()["DiskCacheBehind"].value<rational>(),
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@@ -440,90 +438,31 @@ void PreviewAutoCacher::ClearVideoDownloadQueue(bool wait)
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}
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}
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void PreviewAutoCacher::CopyNodeInputValue(NodeInput *input)
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void PreviewAutoCacher::NodeAdded(Node *node)
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{
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// Find our copy of this parameter
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Node* our_copy_node = copy_map_.value(input->parentNode());
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Q_ASSERT(our_copy_node);
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NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
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// Copy the standard/keyframe values between these two inputs
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NodeInput::CopyValues(input,
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our_copy,
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false,
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false);
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// Handle connections
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if (input->is_connected() || our_copy->is_connected()) {
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// If one of the inputs is connected, it's likely this change came from connecting or
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// disconnecting whatever was connected to it
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// We start by removing all old dependencies from the map
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QVector<Node*> old_deps = our_copy->GetExclusiveDependencies();
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foreach (Node* i, old_deps) {
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copy_map_.take(copy_map_.key(i))->deleteLater();
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}
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// And clear any other edges
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while (!our_copy->edges().isEmpty()) {
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NodeParam::DisconnectEdge(our_copy->edges().first());
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}
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// Then we copy all node dependencies and connections (if there are any)
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CopyNodeMakeConnection(input, our_copy);
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}
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// Call on sub-elements too
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if (input->IsArray()) {
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foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
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CopyNodeInputValue(i);
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}
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}
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graph_update_queue_.append({QueuedJob::kNodeAdded, node, nullptr, -1});
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}
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Node* PreviewAutoCacher::CopyNodeConnections(Node* src_node)
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void PreviewAutoCacher::NodeRemoved(Node *node)
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{
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// Check if this node is already in the map
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Node* dst_node = copy_map_.value(src_node);
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// If not, create it now
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if (!dst_node) {
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dst_node = src_node->copy();
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if (dst_node->IsTrack()) {
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// Hack that ensures the track type is set since we don't bother copying the whole timeline
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static_cast<TrackOutput*>(dst_node)->set_track_type(static_cast<TrackOutput*>(src_node)->track_type());
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}
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copy_map_.insert(src_node, dst_node);
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}
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// Make sure its values are copied
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Node::CopyInputs(src_node, dst_node, false);
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// Copy all connections
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QVector<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
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QVector<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
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for (int i=0;i<src_node_inputs.size();i++) {
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NodeInput* src_input = src_node_inputs.at(i);
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CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
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}
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return dst_node;
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graph_update_queue_.append({QueuedJob::kNodeRemoved, node, nullptr, -1});
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}
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void PreviewAutoCacher::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
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void PreviewAutoCacher::EdgeAdded(Node *output, int element)
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{
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if (src_input->is_connected()) {
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Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
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graph_update_queue_.append({QueuedJob::kEdgeAdded, output, static_cast<NodeInput*>(sender()), element});
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}
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NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
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void PreviewAutoCacher::EdgeRemoved(Node *output, int element)
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{
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graph_update_queue_.append({QueuedJob::kEdgeRemoved, output, static_cast<NodeInput*>(sender()), element});
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}
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NodeParam::ConnectEdge(corresponding_output,
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dst_input);
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}
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void PreviewAutoCacher::ValueChanged(const TimeRange &range, int element)
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{
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Q_UNUSED(range)
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graph_update_queue_.append({QueuedJob::kValueChanged, nullptr, static_cast<NodeInput*>(sender()), element});
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}
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void PreviewAutoCacher::TryRender()
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@@ -701,12 +640,13 @@ void PreviewAutoCacher::SetViewerNode(ViewerOutput *viewer_node)
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video_params_changed_ = false;
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audio_params_changed_ = false;
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// Disconnect signal (will be a no-op if the signal was never connected)
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disconnect(viewer_node_,
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&ViewerOutput::GraphChangedFrom,
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this,
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&PreviewAutoCacher::NodeGraphChanged);
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// Disconnect signals for future node additions/deletions
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NodeGraph* graph = viewer_node_->parent();
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connect(graph, &NodeGraph::NodeAdded, this, &PreviewAutoCacher::NodeAdded);
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connect(graph, &NodeGraph::NodeRemoved, this, &PreviewAutoCacher::NodeRemoved);
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// Disconnect signal (will be a no-op if the signal was never connected)
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disconnect(viewer_node_,
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&ViewerOutput::VideoParamsChanged,
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this,
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@@ -732,28 +672,40 @@ void PreviewAutoCacher::SetViewerNode(ViewerOutput *viewer_node)
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if (viewer_node_) {
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// Copy graph
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copied_viewer_node_ = static_cast<ViewerOutput*>(viewer_node_->copy());
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copy_map_.insert(viewer_node_, copied_viewer_node_);
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NodeGraph* graph = viewer_node_->parent();
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// Add all nodes
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foreach (Node* node, graph->nodes()) {
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AddNode(node);
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}
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// Find copied viewer node
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copied_viewer_node_ = static_cast<ViewerOutput*>(copy_map_.value(viewer_node_));
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// Copy parameters
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copied_viewer_node_->set_video_params(viewer_node_->video_params());
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copied_viewer_node_->set_audio_params(viewer_node_->audio_params());
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// We begin an operation and never end it which prevents the copy from unnecessarily
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// invalidating its own cache
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copied_viewer_node_->BeginOperation();
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// Add all connections
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foreach (Node* node, graph->nodes()) {
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foreach (NodeInput* input, node->inputs()) {
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for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
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AddEdge(it.value(), input, it.key());
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}
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}
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}
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NodeGraphChanged(viewer_node_->texture_input());
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NodeGraphChanged(viewer_node_->samples_input());
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ProcessUpdateQueue();
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// Connect signals for future node additions/deletions
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connect(graph, &NodeGraph::NodeAdded, this, &PreviewAutoCacher::NodeAdded);
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connect(graph, &NodeGraph::NodeRemoved, this, &PreviewAutoCacher::NodeRemoved);
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// Copy invalidated ranges - used to determine which frames need hashing
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invalidated_video_ = viewer_node_->video_frame_cache()->GetInvalidatedRanges();
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invalidated_audio_ = viewer_node_->audio_playback_cache()->GetInvalidatedRanges();
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connect(viewer_node_,
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&ViewerOutput::GraphChangedFrom,
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this,
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&PreviewAutoCacher::NodeGraphChanged);
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// We begin an operation and never end it which prevents the copy from unnecessarily
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// invalidating its own cache
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copied_viewer_node_->BeginOperation();
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connect(viewer_node_,
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&ViewerOutput::VideoParamsChanged,
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Reference in New Issue
Block a user