began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
-1
View File
@@ -52,7 +52,6 @@ set(OLIVE_SOURCES
render/renderprocessor.cpp
render/renderprocessor.h
render/shadercode.h
render/shadervalue.h
render/stillimagecache.h
render/texture.cpp
render/texture.h
+5 -36
View File
@@ -22,8 +22,6 @@
#define ACCELERATEDJOB_H
#include "node/input.h"
#include "node/inputarray.h"
#include "render/shadervalue.h"
#include "node/value.h"
namespace olive {
@@ -32,58 +30,29 @@ class AcceleratedJob {
public:
AcceleratedJob() = default;
ShaderValue GetValue(NodeInput* input) const
NodeValue GetValue(NodeInput* input) const
{
return value_map_.value(input->id());
}
ShaderValue GetValue(const QString& input) const
NodeValue GetValue(const QString& input) const
{
return value_map_.value(input);
}
void InsertValue(NodeInput* input, NodeValueDatabase& value)
{
ShaderValue shader_val;
shader_val.type = input->data_type();
shader_val.array = input->IsArray();
if (input->IsArray()) {
NodeInputArray* array = static_cast<NodeInputArray*>(input);
QVector<QVariant> values(array->GetSize());
for (int j=0;j<array->GetSize();j++) {
NodeInput* subparam = array->At(j);
values[j] = value[subparam].Take(subparam->data_type());
}
shader_val.data = QVariant::fromValue(values);
} else {
NodeValue node_val = value[input].TakeWithMeta(input->data_type());
shader_val.data = node_val.data();
shader_val.tag = node_val.tag();
}
InsertValue(input->id(), shader_val);
InsertValue(input->id(), value[input].TakeWithMeta(input->GetDataType()));
}
void InsertValue(const QString& input, const ShaderValue& value)
void InsertValue(const QString& input, const NodeValue& value)
{
value_map_.insert(input, value);
}
void InsertValue(NodeInput* input, const ShaderValue& value)
{
value_map_.insert(input->id(), value);
}
void InsertValue(NodeInput* input, const NodeValue& value)
{
ShaderValue s(value.data(), value.type());
s.tag = value.tag();
value_map_.insert(input->id(), s);
value_map_.insert(input->id(), value);
}
const NodeValueMap &GetValues() const
+1 -1
View File
@@ -40,7 +40,7 @@ public:
SampleJob(NodeInput* from, NodeValueDatabase& db)
{
samples_ = db[from].Take(NodeParam::kSamples).value<SampleBufferPtr>();
samples_ = db[from].Take(NodeValue::kSamples).value<SampleBufferPtr>();
}
SampleBufferPtr samples() const
+34 -40
View File
@@ -367,51 +367,50 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
}
// This variable is used in the shader, let's set it
const ShaderValue& value = it.value();
const NodeValue& value = it.value();
if (value.array) {
if (value.array()) {
qWarning() << "FIXME: Array support is currently a stub";
}
switch (value.type) {
case NodeInput::kInt:
switch (value.type()) {
case NodeValue::kInt:
// kInt technically specifies a LongLong, but OpenGL doesn't support those. This may lead to
// over/underflows if the number is large enough, but the likelihood of that is quite low.
shader->setUniformValue(variable_location, value.data.toInt());
shader->setUniformValue(variable_location, value.data().toInt());
break;
case NodeInput::kFloat:
case NodeValue::kFloat:
// kFloat technically specifies a double but as above, OpenGL doesn't support those.
shader->setUniformValue(variable_location, value.data.toFloat());
shader->setUniformValue(variable_location, value.data().toFloat());
break;
case NodeInput::kVec2:
shader->setUniformValue(variable_location, value.data.value<QVector2D>());
case NodeValue::kVec2:
shader->setUniformValue(variable_location, value.data().value<QVector2D>());
break;
case NodeInput::kVec3:
shader->setUniformValue(variable_location, value.data.value<QVector3D>());
case NodeValue::kVec3:
shader->setUniformValue(variable_location, value.data().value<QVector3D>());
break;
case NodeInput::kVec4:
shader->setUniformValue(variable_location, value.data.value<QVector4D>());
case NodeValue::kVec4:
shader->setUniformValue(variable_location, value.data().value<QVector4D>());
break;
case NodeInput::kMatrix:
shader->setUniformValue(variable_location, value.data.value<QMatrix4x4>());
case NodeValue::kMatrix:
shader->setUniformValue(variable_location, value.data().value<QMatrix4x4>());
break;
case NodeInput::kCombo:
shader->setUniformValue(variable_location, value.data.value<int>());
case NodeValue::kCombo:
shader->setUniformValue(variable_location, value.data().value<int>());
break;
case NodeInput::kColor:
case NodeValue::kColor:
{
Color color = value.data.value<Color>();
Color color = value.data().value<Color>();
shader->setUniformValue(variable_location,
color.red(), color.green(), color.blue(), color.alpha());
break;
}
case NodeInput::kBoolean:
shader->setUniformValue(variable_location, value.data.toBool());
case NodeValue::kBoolean:
shader->setUniformValue(variable_location, value.data().toBool());
break;
case NodeInput::kBuffer:
case NodeInput::kTexture:
case NodeValue::kTexture:
{
TexturePtr texture = value.data.value<TexturePtr>();
TexturePtr texture = value.data().value<TexturePtr>();
// Set value to bound texture
shader->setUniformValue(variable_location, textures_to_bind.size());
@@ -433,21 +432,16 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
}
break;
}
case NodeInput::kSamples:
case NodeInput::kText:
case NodeInput::kRational:
case NodeInput::kFont:
case NodeInput::kFile:
case NodeInput::kDecimal:
case NodeInput::kNumber:
case NodeInput::kString:
case NodeInput::kVector:
case NodeInput::kShaderJob:
case NodeInput::kSampleJob:
case NodeInput::kGenerateJob:
case NodeInput::kFootage:
case NodeInput::kNone:
case NodeInput::kAny:
case NodeValue::kSamples:
case NodeValue::kText:
case NodeValue::kRational:
case NodeValue::kFont:
case NodeValue::kFile:
case NodeValue::kShaderJob:
case NodeValue::kSampleJob:
case NodeValue::kGenerateJob:
case NodeValue::kFootage:
case NodeValue::kNone:
break;
}
}
@@ -469,7 +463,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
// Ensure matrix is set, at least to identity
shader->setUniformValue("ove_mvpmat",
job.GetValue(QStringLiteral("ove_mvpmat")).data.value<QMatrix4x4>());
job.GetValue(QStringLiteral("ove_mvpmat")).data().value<QMatrix4x4>());
// Set the viewport to the "physical" resolution of the destination
functions_->glViewport(0, 0,
+123 -171
View File
@@ -61,66 +61,13 @@ void PreviewAutoCacher::SetPaused(bool paused)
}
}
void PreviewAutoCacher::NodeGraphChanged(NodeInput *source)
{
// We need to determine:
// - If we don't have this input, assume that it's coming soon and ignore it
// - If we do, is this input a child of another input we're already copying?
// - Or are any of the queued inputs children of this one?
// First we need to find our copy of the input being queued
Node* our_copy_node = copy_map_.value(source->parentNode());
// If we don't have this node yet, assume it's coming in a later copy in which case it'll be
// copied then
if (!our_copy_node) {
// Assert that there are updates coming
Q_ASSERT(!graph_update_queue_.isEmpty());
return;
}
// If we're here, we must have this node. Determine if we're already copying a "parent" of this
for (int i=0; i<graph_update_queue_.size(); i++) {
NodeInput* queued_input = graph_update_queue_.at(i);
// If this input is already queued, nothing to be done
if (source == queued_input) {
return;
}
// Check if this input supersedes an already queued input
if ((source->IsArray() && static_cast<NodeInputArray*>(source)->sub_params().contains(queued_input))
|| queued_input->parentNode()->OutputsTo(source, true, true)) {
// In which case, we don't need to queue it and can queue our own
graph_update_queue_.removeAt(i);
disconnect(queued_input, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
i--;
}
// Check if the source is a member of this array, in which case it'll be copied eventually anyway
if (queued_input->IsArray()
&& static_cast<NodeInputArray*>(queued_input)->sub_params().contains(source)) {
return;
}
// Check if this dependency graph is already queued
if (source->parentNode()->OutputsTo(queued_input, true, true)) {
// In which case, no further copy is necessary
return;
}
}
graph_update_queue_.append(source);
connect(source, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
}
void PreviewAutoCacher::GenerateHashes(ViewerOutput *viewer, FrameHashCache* cache, const QVector<rational> &times, qint64 job_time)
{
std::vector<QByteArray> existing_hashes;
foreach (const rational& time, times) {
// See if hash already exists in disk cache
QByteArray hash = RenderManager::Hash(viewer->texture_input()->get_connected_node(), viewer->video_params(), time);
QByteArray hash = RenderManager::Hash(viewer->texture_input()->GetConnectedNode(), viewer->video_params(), time);
// Check memory list since disk checking is slow
bool hash_exists = (std::find(existing_hashes.begin(), existing_hashes.end(), hash) != existing_hashes.end());
@@ -292,13 +239,6 @@ void PreviewAutoCacher::VideoDownloaded()
delete watcher;
}
void PreviewAutoCacher::QueuedInputRemoved()
{
NodeInput* i = static_cast<NodeInput*>(sender());
disconnect(i, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
graph_update_queue_.removeOne(i);
}
void PreviewAutoCacher::VideoParamsChanged()
{
// In case the user is pressing the mouse at this exact moment
@@ -324,27 +264,28 @@ void PreviewAutoCacher::SingleFrameFinished()
delete watcher;
}
//#define PRINT_UPDATE_QUEUE_INFO
void PreviewAutoCacher::ProcessUpdateQueue()
{
#ifdef PRINT_UPDATE_QUEUE_INFO
qint64 t = QDateTime::currentMSecsSinceEpoch();
qDebug() << "Processing update queue of" << graph_update_queue_.size() << "elements:";
#endif
while (!graph_update_queue_.isEmpty()) {
NodeInput* i = graph_update_queue_.takeFirst();
#ifdef PRINT_UPDATE_QUEUE_INFO
qDebug() << " " << i->parentNode()->id() << i->id();
#endif
disconnect(i, &NodeInput::destroyed, this, &PreviewAutoCacher::QueuedInputRemoved);
CopyNodeInputValue(i);
foreach (const QueuedJob& job, graph_update_queue_) {
switch (job.type) {
case QueuedJob::kNodeAdded:
AddNode(job.node);
break;
case QueuedJob::kNodeRemoved:
RemoveNode(job.node);
break;
case QueuedJob::kEdgeAdded:
AddEdge(job.node, job.input, job.element);
break;
case QueuedJob::kEdgeRemoved:
RemoveEdge(job.node, job.input, job.element);
break;
case QueuedJob::kValueChanged:
CopyValue(job.input, job.element);
break;
}
}
#ifdef PRINT_UPDATE_QUEUE_INFO
qDebug() << "Update queue took:" << (QDateTime::currentMSecsSinceEpoch() - t);
#endif
graph_update_queue_.clear();
last_update_time_ = QDateTime::currentMSecsSinceEpoch();
}
@@ -356,6 +297,63 @@ bool PreviewAutoCacher::HasActiveJobs() const
|| !video_tasks_.isEmpty();
}
void PreviewAutoCacher::AddNode(Node *node)
{
// Copy node
Node* copy = node->copy();
// Insert into map
copy_map_.insert(node, copy);
// Copy parameters
Node::CopyInputs(node, copy, false);
// Connect to each input
foreach (NodeInput* input, node->parameters()) {
connect(input, &NodeInput::InputConnected, this, &PreviewAutoCacher::EdgeAdded);
connect(input, &NodeInput::InputDisconnected, this, &PreviewAutoCacher::EdgeRemoved);
connect(input, &NodeInput::ValueChanged, this, &PreviewAutoCacher::ValueChanged);
}
}
void PreviewAutoCacher::RemoveNode(Node *node)
{
// Find our copy and remove it
Node* copy = copy_map_.take(node);
// Delete it
delete copy;
// Disconnect from inputs
foreach (NodeInput* input, node->parameters()) {
disconnect(input, &NodeInput::InputConnected, this, &PreviewAutoCacher::EdgeAdded);
disconnect(input, &NodeInput::InputDisconnected, this, &PreviewAutoCacher::EdgeRemoved);
disconnect(input, &NodeInput::ValueChanged, this, &PreviewAutoCacher::ValueChanged);
}
}
void PreviewAutoCacher::AddEdge(Node *output, NodeInput *input, int element)
{
Node* our_output = copy_map_.value(output);
NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
Node::ConnectEdge(our_output, our_input, element);
}
void PreviewAutoCacher::RemoveEdge(Node *output, NodeInput *input, int element)
{
Node* our_output = copy_map_.value(output);
NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
Node::DisconnectEdge(our_output, our_input, element);
}
void PreviewAutoCacher::CopyValue(NodeInput *input, int element)
{
NodeInput* our_input = copy_map_.value(input->parent())->GetInputWithID(input->id());
NodeInput::CopyValuesOfElement(input, our_input, element);
}
void PreviewAutoCacher::SetPlayhead(const rational &playhead)
{
cache_range_ = TimeRange(playhead - Config::Current()["DiskCacheBehind"].value<rational>(),
@@ -440,90 +438,31 @@ void PreviewAutoCacher::ClearVideoDownloadQueue(bool wait)
}
}
void PreviewAutoCacher::CopyNodeInputValue(NodeInput *input)
void PreviewAutoCacher::NodeAdded(Node *node)
{
// Find our copy of this parameter
Node* our_copy_node = copy_map_.value(input->parentNode());
Q_ASSERT(our_copy_node);
NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
// Copy the standard/keyframe values between these two inputs
NodeInput::CopyValues(input,
our_copy,
false,
false);
// Handle connections
if (input->is_connected() || our_copy->is_connected()) {
// If one of the inputs is connected, it's likely this change came from connecting or
// disconnecting whatever was connected to it
// We start by removing all old dependencies from the map
QVector<Node*> old_deps = our_copy->GetExclusiveDependencies();
foreach (Node* i, old_deps) {
copy_map_.take(copy_map_.key(i))->deleteLater();
}
// And clear any other edges
while (!our_copy->edges().isEmpty()) {
NodeParam::DisconnectEdge(our_copy->edges().first());
}
// Then we copy all node dependencies and connections (if there are any)
CopyNodeMakeConnection(input, our_copy);
}
// Call on sub-elements too
if (input->IsArray()) {
foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
CopyNodeInputValue(i);
}
}
graph_update_queue_.append({QueuedJob::kNodeAdded, node, nullptr, -1});
}
Node* PreviewAutoCacher::CopyNodeConnections(Node* src_node)
void PreviewAutoCacher::NodeRemoved(Node *node)
{
// Check if this node is already in the map
Node* dst_node = copy_map_.value(src_node);
// If not, create it now
if (!dst_node) {
dst_node = src_node->copy();
if (dst_node->IsTrack()) {
// Hack that ensures the track type is set since we don't bother copying the whole timeline
static_cast<TrackOutput*>(dst_node)->set_track_type(static_cast<TrackOutput*>(src_node)->track_type());
}
copy_map_.insert(src_node, dst_node);
}
// Make sure its values are copied
Node::CopyInputs(src_node, dst_node, false);
// Copy all connections
QVector<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
QVector<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
for (int i=0;i<src_node_inputs.size();i++) {
NodeInput* src_input = src_node_inputs.at(i);
CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
}
return dst_node;
graph_update_queue_.append({QueuedJob::kNodeRemoved, node, nullptr, -1});
}
void PreviewAutoCacher::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
void PreviewAutoCacher::EdgeAdded(Node *output, int element)
{
if (src_input->is_connected()) {
Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
graph_update_queue_.append({QueuedJob::kEdgeAdded, output, static_cast<NodeInput*>(sender()), element});
}
NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
void PreviewAutoCacher::EdgeRemoved(Node *output, int element)
{
graph_update_queue_.append({QueuedJob::kEdgeRemoved, output, static_cast<NodeInput*>(sender()), element});
}
NodeParam::ConnectEdge(corresponding_output,
dst_input);
}
void PreviewAutoCacher::ValueChanged(const TimeRange &range, int element)
{
Q_UNUSED(range)
graph_update_queue_.append({QueuedJob::kValueChanged, nullptr, static_cast<NodeInput*>(sender()), element});
}
void PreviewAutoCacher::TryRender()
@@ -701,12 +640,13 @@ void PreviewAutoCacher::SetViewerNode(ViewerOutput *viewer_node)
video_params_changed_ = false;
audio_params_changed_ = false;
// Disconnect signal (will be a no-op if the signal was never connected)
disconnect(viewer_node_,
&ViewerOutput::GraphChangedFrom,
this,
&PreviewAutoCacher::NodeGraphChanged);
// Disconnect signals for future node additions/deletions
NodeGraph* graph = viewer_node_->parent();
connect(graph, &NodeGraph::NodeAdded, this, &PreviewAutoCacher::NodeAdded);
connect(graph, &NodeGraph::NodeRemoved, this, &PreviewAutoCacher::NodeRemoved);
// Disconnect signal (will be a no-op if the signal was never connected)
disconnect(viewer_node_,
&ViewerOutput::VideoParamsChanged,
this,
@@ -732,28 +672,40 @@ void PreviewAutoCacher::SetViewerNode(ViewerOutput *viewer_node)
if (viewer_node_) {
// Copy graph
copied_viewer_node_ = static_cast<ViewerOutput*>(viewer_node_->copy());
copy_map_.insert(viewer_node_, copied_viewer_node_);
NodeGraph* graph = viewer_node_->parent();
// Add all nodes
foreach (Node* node, graph->nodes()) {
AddNode(node);
}
// Find copied viewer node
copied_viewer_node_ = static_cast<ViewerOutput*>(copy_map_.value(viewer_node_));
// Copy parameters
copied_viewer_node_->set_video_params(viewer_node_->video_params());
copied_viewer_node_->set_audio_params(viewer_node_->audio_params());
// We begin an operation and never end it which prevents the copy from unnecessarily
// invalidating its own cache
copied_viewer_node_->BeginOperation();
// Add all connections
foreach (Node* node, graph->nodes()) {
foreach (NodeInput* input, node->inputs()) {
for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
AddEdge(it.value(), input, it.key());
}
}
}
NodeGraphChanged(viewer_node_->texture_input());
NodeGraphChanged(viewer_node_->samples_input());
ProcessUpdateQueue();
// Connect signals for future node additions/deletions
connect(graph, &NodeGraph::NodeAdded, this, &PreviewAutoCacher::NodeAdded);
connect(graph, &NodeGraph::NodeRemoved, this, &PreviewAutoCacher::NodeRemoved);
// Copy invalidated ranges - used to determine which frames need hashing
invalidated_video_ = viewer_node_->video_frame_cache()->GetInvalidatedRanges();
invalidated_audio_ = viewer_node_->audio_playback_cache()->GetInvalidatedRanges();
connect(viewer_node_,
&ViewerOutput::GraphChangedFrom,
this,
&PreviewAutoCacher::NodeGraphChanged);
// We begin an operation and never end it which prevents the copy from unnecessarily
// invalidating its own cache
copied_viewer_node_->BeginOperation();
connect(viewer_node_,
&ViewerOutput::VideoParamsChanged,
+35 -17
View File
@@ -4,6 +4,7 @@
#include <QtConcurrent/QtConcurrent>
#include "config/config.h"
#include "node/graph.h"
#include "node/node.h"
#include "node/output/viewer/viewer.h"
#include "render/colormanager.h"
@@ -93,15 +94,19 @@ public slots:
/**
* @brief Main handler for when the NodeGraph changes
*/
void NodeGraphChanged(NodeInput *source);
void NodeAdded(Node* node);
void NodeRemoved(Node* node);
void EdgeAdded(Node* output, int element);
void EdgeRemoved(Node* output, int element);
void ValueChanged(const TimeRange& range, int element);
private:
static void GenerateHashes(ViewerOutput* viewer, FrameHashCache *cache, const QVector<rational>& times, qint64 job_time);
void CopyNodeInputValue(NodeInput* input);
Node *CopyNodeConnections(Node *src_node);
void CopyNodeMakeConnection(NodeInput *src_input, NodeInput *dst_input);
void TryRender();
/**
@@ -114,12 +119,34 @@ private:
bool HasActiveJobs() const;
QList<NodeInput*> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
ViewerOutput* copied_viewer_node_;
void AddNode(Node* node);
void RemoveNode(Node* node);
void AddEdge(Node* output, NodeInput* input, int element);
void RemoveEdge(Node* output, NodeInput* input, int element);
void CopyValue(NodeInput* input, int element);
class QueuedJob {
public:
enum Type {
kNodeAdded,
kNodeRemoved,
kEdgeAdded,
kEdgeRemoved,
kValueChanged
};
Type type;
Node* node;
NodeInput* input;
int element;
};
ViewerOutput* viewer_node_;
QVector<QueuedJob> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
ViewerOutput* copied_viewer_node_;
bool paused_;
TimeRange cache_range_;
@@ -184,15 +211,6 @@ private slots:
*/
void VideoDownloaded();
/**
* @brief Handler for when a NodeInput has been deleted so we clear it from the queue
*
* FIXME: This is hacky. It also might not be necessary anymore with recent changes to the
* node system, but I haven't tested yet. Either way, PreviewAutoCacher should probably
* be able to pick up on these sorts of things without such a slot.
*/
void QueuedInputRemoved();
void VideoParamsChanged();
void AudioParamsChanged();
+5 -5
View File
@@ -236,8 +236,8 @@ void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, Textu
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(source), NodeParam::kTexture));
job.InsertValue(QStringLiteral("ove_mvpmat"), ShaderValue(matrix, NodeParam::kMatrix));
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(source)));
job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
AlphaAssociated associated;
if (source->channel_count() == VideoParams::kRGBAChannelCount) {
@@ -252,14 +252,14 @@ void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, Textu
// No assoc/deassoc required
associated = kAlphaNone;
}
job.InsertValue(QStringLiteral("ove_maintex_alpha"), ShaderValue(associated, NodeParam::kInt));
job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, associated));
foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
job.InsertValue(l.name, ShaderValue(QVariant::fromValue(l.texture), NodeParam::kTexture));
job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}
foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
job.InsertValue(l.name, ShaderValue(QVariant::fromValue(l.texture), NodeParam::kTexture));
job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}
+11 -11
View File
@@ -61,7 +61,7 @@ void RenderProcessor::Run()
NodeValueTable table = ProcessInput(viewer->texture_input(),
TimeRange(time, time + video_params.time_base()));
TexturePtr texture = table.Get(NodeParam::kTexture).value<TexturePtr>();
TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();
// Set up output frame parameters
VideoParams frame_params = ticket_->property("vparam").value<VideoParams>();
@@ -112,8 +112,8 @@ void RenderProcessor::Run()
} else {
// No color transform, just blit
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), {QVariant::fromValue(texture), NodeParam::kTexture});
job.InsertValue(QStringLiteral("ove_mvpmat"), {matrix, NodeParam::kMatrix});
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture)));
job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
render_ctx_->BlitToTexture(default_shader_, job, blit_tex.get());
}
@@ -135,7 +135,7 @@ void RenderProcessor::Run()
NodeValueTable table = ProcessInput(viewer->samples_input(), time);
ticket_->Finish(table.Get(NodeParam::kSamples), IsCancelled());
ticket_->Finish(table.Get(NodeValue::kSamples), IsCancelled());
break;
}
case RenderManager::kTypeVideoDownload:
@@ -211,7 +211,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, con
// Destination buffer
NodeValueTable table = GenerateTable(b, range_for_block);
SampleBufferPtr samples_from_this_block = table.Take(NodeParam::kSamples).value<SampleBufferPtr>();
SampleBufferPtr samples_from_this_block = table.Take(NodeValue::kSamples).value<SampleBufferPtr>();
if (!samples_from_this_block) {
// If we retrieved no samples from this block, do nothing
@@ -219,10 +219,10 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, con
}
// FIXME: Doesn't handle reversing
if (b->speed_input()->is_keyframing() || b->speed_input()->is_connected()) {
if (b->speed_input()->IsKeyframing() || b->speed_input()->IsConnected()) {
// FIXME: We'll need to calculate the speed hoo boy
} else {
double speed_value = b->speed_input()->get_standard_value().toDouble();
double speed_value = b->speed_input()->GetStandardValue().toDouble();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
@@ -253,7 +253,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, con
ticket_->setProperty("waveforms", QVariant::fromValue(waveform_list));
}
merged_table.Push(NodeParam::kSamples, QVariant::fromValue(block_range_buffer), track);
merged_table.Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
@@ -409,8 +409,8 @@ QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range
bool input_textures_have_alpha = false;
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
if (it.value().type == NodeParam::kTexture) {
TexturePtr tex = it.value().data.value<TexturePtr>();
if (it.value().type() == NodeValue::kTexture) {
TexturePtr tex = it.value().data().value<TexturePtr>();
if (tex && tex->channel_count() == VideoParams::kRGBAChannelCount) {
input_textures_have_alpha = true;
break;
@@ -458,7 +458,7 @@ QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &rang
if (corresponding_input) {
value = ProcessInput(corresponding_input, TimeRange(this_sample_time, this_sample_time));
} else {
value.Push(j.value(), node);
value.Push(j.value());
}
value_db.Insert(j.key(), value);
-55
View File
@@ -1,55 +0,0 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SHADERVALUE_H
#define SHADERVALUE_H
#include "node/param.h"
namespace olive {
struct ShaderValue
{
ShaderValue()
{
type = NodeParam::kNone;
array = false;
}
ShaderValue(QVariant data_in, NodeParam::DataType type_in, bool array_in = false)
{
data = data_in;
type = type_in;
array = array_in;
}
NodeParam::DataType type;
QVariant data;
bool array;
QString tag;
};
using NodeValueMap = QHash<QString, ShaderValue>;
}
#endif // SHADERVALUE_H