began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+7 -46
View File
@@ -46,32 +46,13 @@ public:
*/
void Clear();
/**
* @brief Add a node to this graph
*
* The node will get added to this graph. It is not automatically connected to anything, any connections will need to
* be made manually after the node is added. The graph takes ownership of the Node.
*/
void AddNode(Node* node);
/**
* @brief Removes a Node from the graph BUT doesn't destroy it. Ownership is passed to `new_parent`.
*/
void TakeNode(Node* node, QObject* new_parent = nullptr);
/**
* @brief Retrieve a complete list of the nodes belonging to this graph
*/
const QList<Node*>& nodes() const;
/**
* @brief Returns whether a certain Node is in the graph or not
*/
bool ContainsNode(Node* n) const;
void BeginOperation();
void EndOperation();
const QVector<Node*>& nodes() const
{
return node_children_;
}
signals:
/**
@@ -84,31 +65,11 @@ signals:
*/
void NodeRemoved(Node* node);
/**
* @brief Signal emitted when a member node of this graph has been connected to another (creating an "edge")
*/
void EdgeAdded(NodeEdgePtr edge);
/**
* @brief Signal emitted when a member node of this graph has been disconnected from another (removing an "edge")
*/
void EdgeRemoved(NodeEdgePtr edge);
protected:
virtual void childEvent(QChildEvent* event) override;
private:
QList<Node*> node_children_;
int operation_stack_;
QList<Node*> cached_added_nodes_;
QList<Node*> cached_removed_nodes_;
QList<NodeEdgePtr> cached_added_edges_;
QList<NodeEdgePtr> cached_removed_edges_;
private slots:
void SignalNodeAdded(Node *node);
void SignalNodeRemoved(Node* node);
void SignalEdgeAdded(NodeEdgePtr edge);
void SignalEdgeRemoved(NodeEdgePtr edge);
QVector<Node*> node_children_;
};