began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+4 -4
View File
@@ -27,10 +27,10 @@ namespace olive {
SolidGenerator::SolidGenerator()
{
// Default to a color that isn't black
color_input_ = new NodeInput("color_in",
NodeInput::kColor,
color_input_ = new NodeInput(this,
QStringLiteral("color_in"),
NodeValue::kColor,
QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
AddInput(color_input_);
}
Node *SolidGenerator::copy() const
@@ -69,7 +69,7 @@ NodeValueTable SolidGenerator::Value(NodeValueDatabase &value) const
job.InsertValue(color_input_, value);
NodeValueTable table = value.Merge();
table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
return table;
}