began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break. Goals for this are: - Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable - Redesign node structure to address issues where UI would stall for lengthy periods of time - Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management - General code cleanup and improvements
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@@ -35,7 +35,7 @@ class KeyframePropertiesDialog : public QDialog
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{
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Q_OBJECT
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public:
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KeyframePropertiesDialog(const QList<NodeKeyframePtr>& keys, const rational& timebase, QWidget* parent = nullptr);
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KeyframePropertiesDialog(const QVector<NodeKeyframe*>& keys, const rational& timebase, QWidget* parent = nullptr);
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public slots:
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virtual void accept() override;
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@@ -43,7 +43,7 @@ public slots:
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private:
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void SetUpBezierSlider(FloatSlider *slider, bool all_same, double value);
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const QList<NodeKeyframePtr>& keys_;
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const QVector<NodeKeyframe*>& keys_;
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rational timebase_;
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