began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
@@ -35,7 +35,7 @@ class KeyframePropertiesDialog : public QDialog
{
Q_OBJECT
public:
KeyframePropertiesDialog(const QList<NodeKeyframePtr>& keys, const rational& timebase, QWidget* parent = nullptr);
KeyframePropertiesDialog(const QVector<NodeKeyframe*>& keys, const rational& timebase, QWidget* parent = nullptr);
public slots:
virtual void accept() override;
@@ -43,7 +43,7 @@ public slots:
private:
void SetUpBezierSlider(FloatSlider *slider, bool all_same, double value);
const QList<NodeKeyframePtr>& keys_;
const QVector<NodeKeyframe*>& keys_;
rational timebase_;