began new infrastructure

Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
This commit is contained in:
itsmattkc
2021-01-05 11:20:38 +11:00
parent 19eabf2830
commit 181235f6ce
152 changed files with 3932 additions and 8166 deletions
+5 -7
View File
@@ -29,24 +29,23 @@
namespace olive {
class Block;
class Node;
class NodeParam;
class NodeInput;
class NodeOutput;
class Item;
class Node;
class NodeInput;
#define XMLAttributeLoop(reader, item) \
QXmlStreamAttributes __attributes = reader->attributes(); \
foreach (const QXmlStreamAttribute& item, __attributes)
foreach (const QXmlStreamAttribute& item, reader->attributes())
struct XMLNodeData {
struct SerializedConnection {
NodeInput* input;
int element;
quintptr output;
};
struct FootageConnection {
NodeInput* input;
int element;
quintptr footage;
};
@@ -56,7 +55,6 @@ struct XMLNodeData {
};
QHash<quintptr, Node*> node_ptrs;
QHash<quintptr, NodeOutput*> output_ptrs;
QList<SerializedConnection> desired_connections;
QHash<quintptr, Stream*> footage_ptrs;
QList<FootageConnection> footage_connections;