began audio conform code in ffmpegdecoder

For accuracy, whenever we need to perform an audio resample, we need to do it
in advance. This is in a process called "conforming" and this commit introduces
the framework by which the decoder can automatically conform an audio stream
to arbitrary parameters for accurate rendering.
This commit is contained in:
itsmattkc
2019-11-29 02:10:28 +11:00
parent 755b4233ff
commit 16f4ec8468
8 changed files with 150 additions and 6 deletions
+7
View File
@@ -83,6 +83,13 @@ int AudioRenderingParams::samples_to_bytes(const int &samples) const
return samples * channel_count() * bytes_per_sample_per_channel();
}
int AudioRenderingParams::bytes_to_samples(const int &bytes) const
{
Q_ASSERT(is_valid());
return bytes / (channel_count() * bytes_per_sample_per_channel());
}
int AudioRenderingParams::channel_count() const
{
return av_get_channel_layout_nb_channels(channel_layout());
+1
View File
@@ -31,6 +31,7 @@ public:
int time_to_bytes(const rational& time) const;
int time_to_samples(const rational& time) const;
int samples_to_bytes(const int& samples) const;
int bytes_to_samples(const int &bytes) const;
int channel_count() const;
int bytes_per_sample_per_channel() const;
int bits_per_sample() const;