began audio conform code in ffmpegdecoder
For accuracy, whenever we need to perform an audio resample, we need to do it in advance. This is in a process called "conforming" and this commit introduces the framework by which the decoder can automatically conform an audio stream to arbitrary parameters for accurate rendering.
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@@ -83,6 +83,13 @@ int AudioRenderingParams::samples_to_bytes(const int &samples) const
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return samples * channel_count() * bytes_per_sample_per_channel();
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}
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int AudioRenderingParams::bytes_to_samples(const int &bytes) const
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{
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Q_ASSERT(is_valid());
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return bytes / (channel_count() * bytes_per_sample_per_channel());
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}
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int AudioRenderingParams::channel_count() const
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{
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return av_get_channel_layout_nb_channels(channel_layout());
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@@ -31,6 +31,7 @@ public:
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int time_to_bytes(const rational& time) const;
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int time_to_samples(const rational& time) const;
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int samples_to_bytes(const int& samples) const;
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int bytes_to_samples(const int &bytes) const;
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int channel_count() const;
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int bytes_per_sample_per_channel() const;
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int bits_per_sample() const;
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