sweeping node graph changes for new rendering pipeline

The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
This commit is contained in:
itsmattkc
2019-11-02 01:39:37 +11:00
parent c14125e640
commit 16ac2fc0e1
35 changed files with 397 additions and 347 deletions
+135 -27
View File
@@ -20,6 +20,7 @@
#include "input.h"
#include "common/lerp.h"
#include "node.h"
#include "output.h"
@@ -78,54 +79,161 @@ Node *NodeInput::get_connected_node()
return nullptr;
}
QVariant NodeInput::get_value(const rational& in, const rational& out)
QVariant NodeInput::get_value_at_time(const rational &time)
{
QVariant v;
if (in_ != in || out_ != out || !value_caching_) {
// Retrieve the value
if (!edges_.isEmpty()) {
// A connection - use the output of the connected Node
value_ = get_connected_output()->get_value(in, out);
} else {
// No connections - use the internal value
// FIXME: Re-implement keyframing
value_ = keyframes_.first().value();
if (is_keyframing()) {
if (keyframes_.first().time() >= time) {
// This time precedes any keyframe, so we just return the first value
return keyframes_.first().value();
}
in_ = in;
out_ = out;
if (keyframes_.last().time() <= time) {
// This time is after any keyframes so we return the last value
return keyframes_.last().value();
}
// If we're here, the time must be somewhere in between the keyframes
for (int i=0;i<keyframes_.size()-1;i++) {
const NodeKeyframe& before = keyframes_.at(i);
const NodeKeyframe& after = keyframes_.at(i+1);
if (before.time() == time
|| data_type() != kFloat // FIXME: Expand this to other types that can be interpolated
|| (before.time() < time && before.type() == NodeKeyframe::kHold)) {
// Time == keyframe time, so value is precise
return before.value();
} else if (before.time() < time && after.time() > time) {
// We must interpolate between these keyframes
if (before.type() == NodeKeyframe::kBezier && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a cubic bezier interpolation
} else if (before.type() == NodeKeyframe::kLinear && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a quadratic bezier interpolation with anchors from the AFTER keyframe
} else if (before.type() == NodeKeyframe::kLinear && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a quadratic bezier interpolation with anchors from the BEFORE keyframe
} else {
// To have arrived here, the keyframes must both be linear
qreal period_progress = (time.toDouble() - before.time().toDouble()) / (after.time().toDouble() - before.time().toDouble());
qreal interpolated_value = lerp(before.value().toDouble(), after.value().toDouble(), period_progress);
return interpolated_value;
}
}
}
}
v = value_;
return v;
return keyframes_.first().value();
}
void NodeInput::set_value(const QVariant &value)
void NodeInput::set_value_at_time(const rational &time, const QVariant &value)
{
bool lock_mutex = (parent() != nullptr);
if (parent() != nullptr)
parent()->LockUserInput();
if (lock_mutex) parent()->Lock();
if (is_keyframing()) {
// Insert value into the keyframe list chronologically
if (keyframes_.first().time() > time) {
// Store this away for the ValueChanged signal we emit later
rational existing_first_key = keyframes_.first().time();
// Insert at the beginning
keyframes_.prepend(NodeKeyframe(time, value, keyframes_.first().type()));
// Value has changed since the earliest point up until the ex-first keyframe (since the frames
// interpolating between the key we're adding and the key that existed are changing too)
emit ValueChanged(RATIONAL_MIN, existing_first_key);
} else if (keyframes_.first().time() == time) {
// Replace first value
keyframes_.first().set_value(value);
// Value has changed since the earliest point up until the keyframe we just changed
emit ValueChanged(RATIONAL_MIN, time);
} else if (keyframes_.last().time() < time) {
// Store this away for the ValueChanged signal we emit later
rational existing_last_key = keyframes_.last().time();
// Append at the end
keyframes_.append(NodeKeyframe(time, value, keyframes_.last().type()));
// Value has changed since the ex-last point up until the latest possible point (since the frames
// interpolating between the key we're adding and the key that existed are changing too)
emit ValueChanged(existing_last_key, RATIONAL_MAX);
} else if (keyframes_.last().time() == time) {
// Replace last value
keyframes_.last().set_value(value);
// Value has changed from this point until the latest possible point
emit ValueChanged(time, RATIONAL_MAX);
} else {
for (int i=0;i<keyframes_.size()-1;i++) {
NodeKeyframe& before = keyframes_[i];
NodeKeyframe& after = keyframes_[i+1];
if (before.time() == time) {
// Found exact match, replace it
before.set_value(value);
// Values have changed since the last keyframe and the next one
emit ValueChanged(keyframes_.at(i-1).time(), keyframes_.at(i+1).time());
break;
} else if (before.time() < time && after.time() > time) {
// Insert value in between these two keyframes
keyframes_.insert(i+1, NodeKeyframe(time, value, before.type()));
// Values have changed since the last keyframe and the next one
emit ValueChanged(before.time(), after.time());
break;
}
}
}
if (keyframing()) {
// FIXME: Keyframing code using time()
} else {
// Not keyframing, so invalidate entire time length
keyframes_.first().set_value(value);
// Values have changed for all times since the value is static
emit ValueChanged(RATIONAL_MIN, RATIONAL_MAX);
}
if (lock_mutex) parent()->Unlock();
if (parent() != nullptr)
parent()->UnlockUserInput();
}
bool NodeInput::keyframing()
const QVariant &NodeInput::value()
{
return stored_value_;
}
void NodeInput::set_stored_value(const QVariant &value)
{
stored_value_ = value;
}
QVariant NodeInput::get_realtime_value_of_connected_output()
{
if (get_connected_output() == nullptr) {
return 0;
}
return get_connected_output()->get_realtime_value();
}
bool NodeInput::is_keyframing()
{
return keyframing_;
}
void NodeInput::set_keyframing(bool k)
void NodeInput::set_is_keyframing(bool k)
{
keyframing_ = k;
}
@@ -178,7 +286,7 @@ void NodeInput::CopyValues(NodeInput *source, NodeInput *dest)
dest->keyframes_ = source->keyframes_;
// Copy keyframing state
dest->set_keyframing(source->keyframing());
dest->set_is_keyframing(source->is_keyframing());
// Copy connections
if (source->get_connected_output() != nullptr) {