sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much as possible and move much of the logic to an external rendering engine. This change removes all of the responsibilities that no longer belong to the nodes themselves and will soon be folded into the renderer.
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@@ -37,12 +37,12 @@ void MediaInput::Release()
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StreamPtr MediaInput::footage()
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{
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return footage_input_->get_value(0).value<StreamPtr>();
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return footage_input_->get_value_at_time(0).value<StreamPtr>();
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}
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void MediaInput::SetFootage(StreamPtr f)
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{
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footage_input_->set_value(QVariant::fromValue(f));
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footage_input_->set_value_at_time(0, QVariant::fromValue(f));
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}
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bool MediaInput::SetupDecoder()
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