sweeping node graph changes for new rendering pipeline

The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
This commit is contained in:
itsmattkc
2019-11-02 01:39:37 +11:00
parent c14125e640
commit 16ac2fc0e1
35 changed files with 397 additions and 347 deletions
+6 -8
View File
@@ -35,7 +35,7 @@ TransformDistort::TransformDistort()
scale_input_ = new NodeInput("scale_in");
scale_input_->set_data_type(NodeParam::kVec2);
scale_input_->set_value(QVector2D(100.0f, 100.0f));
scale_input_->set_value_at_time(0, QVector2D(100.0f, 100.0f));
AddParameter(scale_input_);
anchor_input_ = new NodeInput("anchor_in");
@@ -79,25 +79,23 @@ void TransformDistort::Retranslate()
anchor_input_->set_name(tr("Anchor Point"));
}
QVariant TransformDistort::Value(NodeOutput *output, const rational &in, const rational &out)
QVariant TransformDistort::Value(NodeOutput *output)
{
Q_UNUSED(out)
if (output == matrix_output_) {
QMatrix4x4 mat;
// Position translate
QVector2D pos = position_input_->get_value(in).value<QVector2D>();
QVector2D pos = position_input_->value().value<QVector2D>();
mat.translate(pos);
// Rotation
mat.rotate(rotation_input_->get_value(in).toFloat(), 0, 0, 1);
mat.rotate(rotation_input_->value().toFloat(), 0, 0, 1);
// Scale
mat.scale(scale_input_->get_value(in).value<QVector2D>()*0.01f);
mat.scale(scale_input_->value().value<QVector2D>()*0.01f);
// Anchor Point
mat.translate(-anchor_input_->get_value(in).value<QVector2D>());
mat.translate(-anchor_input_->value().value<QVector2D>());
return mat;
}