remove dodgy node properties dialog

This commit is contained in:
itsmattkc
2021-12-15 13:45:51 -08:00
parent 7d82d56f31
commit 1644b9e4c1
14 changed files with 946 additions and 111 deletions
@@ -30,7 +30,7 @@
#include "common/define.h"
#include "core.h"
#include "dialog/nodeproperties/nodepropertiesdialog.h"
#include "dialog/footageproperties/footageproperties.h"
#include "dialog/sequence/sequence.h"
#include "projectexplorerundo.h"
#include "task/precache/precachetask.h"
@@ -446,8 +446,8 @@ void ProjectExplorer::ShowItemPropertiesDialog()
// FIXME: Support for multiple items
if (dynamic_cast<Footage*>(sel)) {
NodePropertiesDialog npd(sel, static_cast<Footage*>(sel)->GetVideoParams().time_base(), this);
npd.exec();
FootagePropertiesDialog fpd(this, static_cast<Footage*>(sel));
fpd.exec();
} else if (dynamic_cast<Folder*>(sel)) {