renderer: removed old signal that isn't used anymore
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@@ -48,13 +48,11 @@ public:
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void SetOperatingMode(const OperatingMode& mode);
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signals:
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void CompletedFrame(NodeDependency CurrentPath, qint64 job_time, QByteArray hash, QVariant value);
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void CompletedDownload(NodeDependency path, qint64 job_time, QByteArray hash, bool texture_existed);
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void CompletedDownload(NodeDependency CurrentPath, qint64 job_time, QByteArray hash, bool texture_existed);
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void HashAlreadyBeingCached(NodeDependency path, qint64 job_time, QByteArray hash);
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void HashAlreadyBeingCached(NodeDependency CurrentPath, qint64 job_time, QByteArray hash);
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void HashAlreadyExists(NodeDependency CurrentPath, qint64 job_time, QByteArray hash);
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void HashAlreadyExists(NodeDependency path, qint64 job_time, QByteArray hash);
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void GeneratedFrame(const rational &time, FramePtr frame);
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