more keyframe improvements
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+21
-21
@@ -172,33 +172,33 @@ void ViewerWidget::compose_sequence(QVector<Clip*>& nests, bool render_audio) {
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if (flip) half_height = -half_height;
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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int anchor_x = ms->video_width/2;
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int anchor_y = ms->video_height/2;
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int anchor_y = ms->video_height/2;
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QOpenGLShaderProgram shader;
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QOpenGLShaderProgram shader;
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) c->effects.at(j)->process_gl(panel_timeline->playhead-c->timeline_in+c->clip_in, shader, &anchor_x, &anchor_y);
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}
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) c->effects.at(j)->process_gl(panel_timeline->playhead-c->timeline_in+c->clip_in, shader, &anchor_x, &anchor_y);
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}
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if (c->opening_transition != NULL) {
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int transition_progress = playhead - c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
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}
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}
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if (c->opening_transition != NULL) {
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int transition_progress = playhead - c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
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}
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}
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int anchor_right = ms->video_width - anchor_x;
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int anchor_bottom = ms->video_height - anchor_y;
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bool use_gl_shaders = shader.link();
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if (use_gl_shaders) shader.bind();
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bool use_gl_shaders = shader.link();
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if (use_gl_shaders) shader.bind();
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c->texture->bind();
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@@ -213,9 +213,9 @@ void ViewerWidget::compose_sequence(QVector<Clip*>& nests, bool render_audio) {
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glVertex2f(-anchor_x, anchor_bottom);
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glEnd();
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c->texture->release();
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c->texture->release();
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if (use_gl_shaders) shader.release();
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if (use_gl_shaders) shader.release();
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}
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} else if (render_audio &&
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c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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