began rewrite of renderer inner workings
This commit is contained in:
@@ -0,0 +1,630 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderprocessor.h"
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#include "rendermanager.h"
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OLIVE_NAMESPACE_ENTER
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RenderProcessor::RenderProcessor(RenderTicketPtr ticket, RenderContext *render_ctx) :
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ticket_(ticket),
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render_ctx_(render_ctx)
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{
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}
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void RenderProcessor::Run()
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{
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// Depending on the render ticket type, start a job
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RenderManager::TicketType type = ticket_->property("type").value<RenderManager::TicketType>();
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ticket_->Start();
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switch (type) {
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case RenderManager::kTypeVideo:
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{
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ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
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rational time = ticket_->property("time").value<rational>();
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NodeValueTable table = ProcessInput(viewer->texture_input(),
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TimeRange(time, time + viewer->video_params().time_base()));
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QVariant texture = table.Get(NodeParam::kTexture);
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QSize frame_size = ticket_->property("size").value<QSize>();
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if (frame_size.isNull()) {
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frame_size = QSize(viewer->video_params().effective_width(),
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viewer->video_params().effective_height());
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}
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FramePtr frame = Frame::Create();
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frame->set_timestamp(time);
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frame->set_video_params(VideoParams(frame_size.width(),
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frame_size.height(),
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viewer->video_params().time_base(),
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viewer->video_params().format(),
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viewer->video_params().pixel_aspect_ratio(),
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viewer->video_params().interlacing(),
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viewer->video_params().divider()));
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frame->allocate();
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if (texture.isNull()) {
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// Blank frame out
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memset(frame->data(), 0, frame->allocated_size());
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} else {
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// Dump texture contents to frame
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VideoParams tex_params = render_ctx_->GetParamsFromTexture(texture);
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if (tex_params.width() != frame->width() || tex_params.height() != frame->height()) {
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// FIXME: Blit this shit
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}
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render_ctx_->DownloadFromTexture(texture, frame->data(), frame->linesize_pixels());
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}
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ticket_->Finish(QVariant::fromValue(frame), IsCancelled());
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break;
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}
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case RenderManager::kTypeAudio:
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{
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ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
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TimeRange time = ticket_->property("time").value<TimeRange>();
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NodeValueTable table = ProcessInput(viewer->samples_input(), time);
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ticket_->Finish(table.Get(NodeParam::kSamples), IsCancelled());
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break;
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}
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case RenderManager::kTypeVideoDownload:
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{
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FrameHashCache* cache = Node::ValueToPtr<FrameHashCache>(ticket_->property("cache"));
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FramePtr frame = ticket_->property("frame").value<FramePtr>();
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QByteArray hash = ticket_->property("hash").toByteArray();
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ticket_->Finish(cache->SaveCacheFrame(hash, frame), false);
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break;
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}
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default:
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// Fail
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ticket_->Cancel();
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}
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this->deleteLater();
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}
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void RenderProcessor::Process(RenderTicketPtr ticket, RenderContext *render_ctx)
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{
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RenderProcessor p(ticket, render_ctx);
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p.Run();
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}
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NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, const TimeRange &range)
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{
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if (track->track_type() == Timeline::kTrackTypeAudio) {
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const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
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QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
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// All these blocks will need to output to a buffer so we create one here
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SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params,
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audio_params.time_to_samples(range.length()));
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block_range_buffer->fill(0);
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NodeValueTable merged_table;
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// Loop through active blocks retrieving their audio
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foreach (Block* b, active_blocks) {
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TimeRange range_for_block(qMax(b->in(), range.in()),
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qMin(b->out(), range.out()));
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int destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
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int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
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// Destination buffer
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NodeValueTable table = GenerateTable(b, range_for_block);
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SampleBufferPtr samples_from_this_block = table.Take(NodeParam::kSamples).value<SampleBufferPtr>();
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if (!samples_from_this_block) {
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// If we retrieved no samples from this block, do nothing
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continue;
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}
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// FIXME: Doesn't handle reversing
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if (b->speed_input()->is_keyframing() || b->speed_input()->is_connected()) {
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// FIXME: We'll need to calculate the speed hoo boy
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} else {
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double speed_value = b->speed_input()->get_standard_value().toDouble();
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if (qIsNull(speed_value)) {
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// Just silence, don't think there's any other practical application of 0 speed audio
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samples_from_this_block->fill(0);
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} else if (!qFuzzyCompare(speed_value, 1.0)) {
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// Multiply time
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samples_from_this_block->speed(speed_value);
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}
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}
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int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count());
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// Copy samples into destination buffer
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block_range_buffer->set(samples_from_this_block->const_data(), destination_offset, copy_length);
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NodeValueTable::Merge({merged_table, table});
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}
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if (ticket_->property("waveforms").toBool()) {
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// Generate a visual waveform and send it back to the main thread
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AudioVisualWaveform visual_waveform;
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visual_waveform.set_channel_count(audio_params.channel_count());
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visual_waveform.OverwriteSamples(block_range_buffer, audio_params.sample_rate());
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RenderedWaveform waveform_info = {track, visual_waveform, range};
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QVector<RenderedWaveform> waveform_list = ticket_->property("waveforms").value< QVector<RenderedWaveform> >();
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waveform_list.append(waveform_info);
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ticket_->setProperty("waveforms", QVariant::fromValue(waveform_list));
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}
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merged_table.Push(NodeParam::kSamples, QVariant::fromValue(block_range_buffer), track);
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return merged_table;
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} else {
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return NodeTraverser::GenerateBlockTable(track, range);
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}
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}
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QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &input_time)
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{
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VideoStreamPtr video_stream = std::static_pointer_cast<VideoStream>(stream);
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rational time_match = (video_stream->video_type() == VideoStream::kVideoTypeStill) ? 0 : input_time;
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QString colorspace_match = video_stream->get_colorspace_match_string();
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QVariant value;
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bool found_cache = false;
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const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
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if (still_image_cache_.contains(stream.get())) {
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const CachedStill& cs = still_image_cache_[stream.get()];
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if (cs.colorspace == colorspace_match
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&& cs.alpha_is_associated == video_stream->premultiplied_alpha()
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&& cs.divider == video_params.divider()
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&& cs.time == time_match) {
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value = cs.texture;
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found_cache = true;
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} else {
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still_image_cache_.remove(stream.get());
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}
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}
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if (!found_cache) {
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (decoder) {
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FramePtr frame = decoder->RetrieveVideo(input_time,
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video_params.divider());
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if (frame) {
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// Return a texture from the derived class
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value = FootageFrameToTexture(stream, frame);
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if (!value.isNull()) {
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// Put this into the image cache instead
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still_image_cache_.insert(stream.get(), {value,
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colorspace_match,
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video_stream->premultiplied_alpha(),
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video_params .divider(),
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time_match});
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}
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}
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}
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}
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return value;
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}
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QVariant RenderProcessor::ProcessAudioFootage(StreamPtr stream, const TimeRange &input_time)
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{
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QVariant value;
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (decoder) {
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const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
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// See if we have a conformed version of this audio
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if (!decoder->HasConformedVersion(audio_params)) {
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// If not, the audio needs to be conformed
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// For online rendering/export, it's a waste of time to render the audio until we have
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// all we need, so we try to handle the conform ourselves
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AudioStreamPtr as = std::static_pointer_cast<AudioStream>(stream);
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// Check if any other threads are conforming this audio
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if (as->try_start_conforming(audio_params)) {
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// If not, conform it ourselves
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decoder->ConformAudio(&IsCancelled(), audio_params);
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} else {
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// If another thread is conforming already, hackily try to wait until it's done.
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do {
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QThread::msleep(1000);
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} while (!as->has_conformed_version(audio_params) && !IsCancelled());
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}
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}
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if (decoder->HasConformedVersion(audio_params)) {
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SampleBufferPtr frame = decoder->RetrieveAudio(input_time.in(), input_time.length(),
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audio_params);
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if (frame) {
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value = QVariant::fromValue(frame);
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}
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}
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}
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return value;
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}
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QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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// If this node is iterative, we'll pick up which input here
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GLuint iterative_input = 0;
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QList<GLuint> textures_to_bind;
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bool input_textures_have_alpha = false;
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OpenGLShaderPtr shader = ResolveShaderFromCache(node, job.GetShaderID());
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if (!shader) {
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return QVariant();
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}
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shader->bind();
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NodeValueMap::const_iterator it;
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for (it=job.GetValues().constBegin(); it!=job.GetValues().constEnd(); it++) {
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// See if the shader has takes this parameter as an input
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int variable_location = shader->uniformLocation(it.key());
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if (variable_location == -1) {
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continue;
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}
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// See if this value corresponds to an input (NOTE: it may not and this may be null)
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NodeInput* corresponding_input = node->GetInputWithID(it.key());
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// This variable is used in the shader, let's set it
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const QVariant& value = it.value().data();
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NodeParam::DataType data_type = (it.value().type() != NodeParam::kNone)
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? it.value().type()
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: corresponding_input->data_type();
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switch (data_type) {
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case NodeInput::kInt:
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// kInt technically specifies a LongLong, but OpenGL doesn't support those. This may lead to
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// over/underflows if the number is large enough, but the likelihood of that is quite low.
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shader->setUniformValue(variable_location, value.toInt());
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break;
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case NodeInput::kFloat:
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// kFloat technically specifies a double but as above, OpenGL doesn't support those.
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shader->setUniformValue(variable_location, value.toFloat());
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break;
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case NodeInput::kVec2:
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if (corresponding_input && corresponding_input->IsArray()) {
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QVector<NodeValue> nv = value.value< QVector<NodeValue> >();
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QVector<QVector2D> a(nv.size());
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for (int j=0;j<a.size();j++) {
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a[j] = nv.at(j).data().value<QVector2D>();
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}
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shader->setUniformValueArray(variable_location, a.constData(), a.size());
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int count_location = shader->uniformLocation(QStringLiteral("%1_count").arg(it.key()));
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if (count_location > -1) {
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shader->setUniformValue(count_location, a.size());
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}
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} else {
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shader->setUniformValue(variable_location, value.value<QVector2D>());
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}
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break;
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case NodeInput::kVec3:
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shader->setUniformValue(variable_location, value.value<QVector3D>());
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break;
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case NodeInput::kVec4:
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shader->setUniformValue(variable_location, value.value<QVector4D>());
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break;
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case NodeInput::kMatrix:
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shader->setUniformValue(variable_location, value.value<QMatrix4x4>());
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break;
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case NodeInput::kCombo:
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shader->setUniformValue(variable_location, value.value<int>());
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break;
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case NodeInput::kColor:
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{
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Color color = value.value<Color>();
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shader->setUniformValue(variable_location, color.red(), color.green(), color.blue(), color.alpha());
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break;
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}
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case NodeInput::kBoolean:
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shader->setUniformValue(variable_location, value.toBool());
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break;
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case NodeInput::kBuffer:
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case NodeInput::kTexture:
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{
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OpenGLTextureCache::ReferencePtr texture = value.value<OpenGLTextureCache::ReferencePtr>();
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if (texture) {
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if (PixelFormat::FormatHasAlphaChannel(texture->texture()->format())) {
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input_textures_have_alpha = true;
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}
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}
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// Set value to bound texture
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shader->setUniformValue(variable_location, textures_to_bind.size());
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// If this texture binding is the iterative input, set it here
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if (corresponding_input && corresponding_input == job.GetIterativeInput()) {
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iterative_input = textures_to_bind.size();
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}
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GLuint tex_id = texture ? texture->texture()->texture() : 0;
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textures_to_bind.append(tex_id);
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// Set enable flag if shader wants it
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int enable_param_location = shader->uniformLocation(QStringLiteral("%1_enabled").arg(it.key()));
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if (enable_param_location > -1) {
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shader->setUniformValue(enable_param_location,
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tex_id > 0);
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}
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if (tex_id > 0) {
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// Set texture resolution if shader wants it
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int res_param_location = shader->uniformLocation(QStringLiteral("%1_resolution").arg(it.key()));
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if (res_param_location > -1) {
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int adjusted_width = texture->texture()->width() * texture->texture()->divider();
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// Adjust virtual width by pixel aspect if necessary
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if (texture->texture()->params().pixel_aspect_ratio() != 1
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|| params.pixel_aspect_ratio() != 1) {
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double relative_pixel_aspect = texture->texture()->params().pixel_aspect_ratio().toDouble() / params.pixel_aspect_ratio().toDouble();
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adjusted_width = qRound(static_cast<double>(adjusted_width) * relative_pixel_aspect);
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}
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shader->setUniformValue(res_param_location,
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adjusted_width,
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static_cast<GLfloat>(texture->texture()->height() * texture->texture()->divider()));
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}
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}
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break;
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}
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case NodeInput::kSamples:
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case NodeInput::kText:
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case NodeInput::kRational:
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case NodeInput::kFont:
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case NodeInput::kFile:
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case NodeInput::kDecimal:
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case NodeInput::kNumber:
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case NodeInput::kString:
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case NodeInput::kVector:
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case NodeInput::kShaderJob:
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case NodeInput::kSampleJob:
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case NodeInput::kGenerateJob:
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case NodeInput::kFootage:
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case NodeInput::kNone:
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case NodeInput::kAny:
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break;
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}
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}
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// Provide some standard args
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shader->setUniformValue("ove_resolution",
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static_cast<GLfloat>(params.width()),
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static_cast<GLfloat>(params.height()));
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shader->release();
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// Create the output textures
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PixelFormat::Format output_format = (input_textures_have_alpha || job.GetAlphaChannelRequired())
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? PixelFormat::GetFormatWithAlphaChannel(params.format())
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: PixelFormat::GetFormatWithoutAlphaChannel(params.format());
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VideoParams output_params(params.width(),
|
||||
params.height(),
|
||||
params.time_base(),
|
||||
output_format,
|
||||
params.pixel_aspect_ratio(),
|
||||
params.interlacing(),
|
||||
params.divider());
|
||||
|
||||
int real_iteration_count;
|
||||
if (job.GetIterationCount() > 1 && job.GetIterativeInput()) {
|
||||
real_iteration_count = job.GetIterationCount();
|
||||
} else {
|
||||
real_iteration_count = 1;
|
||||
}
|
||||
|
||||
OpenGLTextureCache::ReferencePtr dst_refs[2];
|
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dst_refs[0] = texture_cache_.Get(ctx_, output_params);
|
||||
|
||||
// If this node requires multiple iterations, get a texture for it too
|
||||
if (real_iteration_count > 1) {
|
||||
dst_refs[1] = texture_cache_.Get(ctx_, output_params);
|
||||
}
|
||||
|
||||
// Some nodes use multiple iterations for optimization
|
||||
OpenGLTextureCache::ReferencePtr input_tex, output_tex;
|
||||
|
||||
// Set up OpenGL parameters as necessary
|
||||
functions_->glViewport(0, 0, params.effective_width(), params.effective_height());
|
||||
|
||||
// Bind all textures
|
||||
for (int i=0; i<textures_to_bind.size(); i++) {
|
||||
functions_->glActiveTexture(GL_TEXTURE0 + i);
|
||||
functions_->glBindTexture(GL_TEXTURE_2D, textures_to_bind.at(i));
|
||||
OpenGLRenderFunctions::PrepareToDraw(functions_);
|
||||
}
|
||||
|
||||
for (int iteration=0; iteration<real_iteration_count; iteration++) {
|
||||
// Set iteration number
|
||||
shader->bind();
|
||||
shader->setUniformValue("ove_iteration", iteration);
|
||||
shader->release();
|
||||
|
||||
// Replace iterative input
|
||||
if (iteration == 0) {
|
||||
output_tex = dst_refs[0];
|
||||
} else {
|
||||
input_tex = dst_refs[(iteration+1)%2];
|
||||
output_tex = dst_refs[iteration%2];
|
||||
|
||||
functions_->glActiveTexture(GL_TEXTURE0 + iterative_input);
|
||||
functions_->glBindTexture(GL_TEXTURE_2D, input_tex->texture()->texture());
|
||||
OpenGLRenderFunctions::PrepareToDraw(functions_);
|
||||
}
|
||||
|
||||
buffer_.Attach(output_tex->texture(), true);
|
||||
buffer_.Bind();
|
||||
|
||||
// Blit this texture through this shader
|
||||
OpenGLRenderFunctions::Blit(shader);
|
||||
|
||||
buffer_.Release();
|
||||
buffer_.Detach();
|
||||
}
|
||||
|
||||
// Release any textures we bound before
|
||||
for (int i=textures_to_bind.size()-1; i>=0; i--) {
|
||||
functions_->glActiveTexture(GL_TEXTURE0 + i);
|
||||
functions_->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
return QVariant::fromValue(output_tex);
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
|
||||
{
|
||||
if (!job.samples() || !job.samples()->is_allocated()) {
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
|
||||
NodeValueDatabase value_db;
|
||||
|
||||
const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
|
||||
|
||||
for (int i=0;i<job.samples()->sample_count();i++) {
|
||||
// Calculate the exact rational time at this sample
|
||||
double sample_to_second = static_cast<double>(i) / static_cast<double>(audio_params.sample_rate());
|
||||
|
||||
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
|
||||
|
||||
// Update all non-sample and non-footage inputs
|
||||
NodeValueMap::const_iterator j;
|
||||
for (j=job.GetValues().constBegin(); j!=job.GetValues().constEnd(); j++) {
|
||||
NodeValueTable value;
|
||||
NodeInput* corresponding_input = node->GetInputWithID(j.key());
|
||||
|
||||
if (corresponding_input) {
|
||||
value = ProcessInput(corresponding_input, TimeRange(this_sample_time, this_sample_time));
|
||||
} else {
|
||||
value.Push(j.value());
|
||||
}
|
||||
|
||||
value_db.Insert(j.key(), value);
|
||||
}
|
||||
|
||||
AddGlobalsToDatabase(value_db, TimeRange(this_sample_time, this_sample_time));
|
||||
|
||||
node->ProcessSamples(value_db,
|
||||
job.samples(),
|
||||
output_buffer,
|
||||
i);
|
||||
}
|
||||
|
||||
return QVariant::fromValue(output_buffer);
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
|
||||
{
|
||||
FramePtr frame = Frame::Create();
|
||||
|
||||
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
|
||||
|
||||
PixelFormat::Format output_fmt;
|
||||
if (job.GetAlphaChannelRequired()) {
|
||||
output_fmt = PixelFormat::GetFormatWithAlphaChannel(video_params.format());
|
||||
} else {
|
||||
output_fmt = PixelFormat::GetFormatWithoutAlphaChannel(video_params.format());
|
||||
}
|
||||
|
||||
frame->set_video_params(VideoParams(video_params.width(),
|
||||
video_params.height(),
|
||||
video_params.time_base(),
|
||||
output_fmt,
|
||||
video_params.pixel_aspect_ratio(),
|
||||
video_params.interlacing(),
|
||||
video_params.divider()));
|
||||
frame->allocate();
|
||||
|
||||
node->GenerateFrame(frame, job);
|
||||
|
||||
return CachedFrameToTexture(frame);
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
|
||||
{
|
||||
if (ticket_->property("mode").value<RenderMode::Mode>() == RenderMode::kOffline
|
||||
&& !cache_path_.isEmpty()
|
||||
&& node->id() == QStringLiteral("org.olivevideoeditor.Olive.videoinput")) {
|
||||
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
|
||||
|
||||
QByteArray hash = RenderManager::Hash(node, video_params, time);
|
||||
|
||||
FramePtr f = FrameHashCache::LoadCacheFrame(cache_path_, hash);
|
||||
|
||||
if (f) {
|
||||
// The cached frame won't load with the correct divider by default, so we enforce it here
|
||||
f->set_video_params(VideoParams(f->width() * video_params.divider(),
|
||||
f->height() * video_params.divider(),
|
||||
f->video_params().time_base(),
|
||||
f->video_params().format(),
|
||||
f->video_params().pixel_aspect_ratio(),
|
||||
f->video_params().interlacing(),
|
||||
video_params.divider()));
|
||||
|
||||
return CachedFrameToTexture(f);
|
||||
}
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
Reference in New Issue
Block a user