moved frame cache to external class that's easier to pass around
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@@ -206,10 +206,9 @@ void OpenGLBackend::ThreadCompletedFrame(NodeDependency path)
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caching_ = false;
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OpenGLTexturePtr texture = path.node()->get_cached_value(path.range()).value<OpenGLTexturePtr>();
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qDebug() << "Retrieved texture for time" << path.in();
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if (texture != nullptr) {
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QString cache_fn = CachePathName(QStringLiteral("%1-%2").arg(QString::number(path.in().numerator()), QString::number(path.in().denominator())).toLatin1());
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QString cache_fn = frame_cache()->CachePathName(QStringLiteral("%1-%2").arg(QString::number(path.in().numerator()), QString::number(path.in().denominator())).toLatin1());
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// Find an available worker to download this texture
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foreach (OpenGLWorker* worker, processors_) {
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@@ -229,7 +228,7 @@ void OpenGLBackend::ThreadCompletedFrame(NodeDependency path)
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CacheNext();
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}
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void OpenGLBackend::ThreadCallback(OpenGLTexturePtr texture, const rational& time, const QByteArray& hash)
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/*void OpenGLBackend::ThreadCallback(OpenGLTexturePtr texture, const rational& time, const QByteArray& hash)
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{
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// Threads are all done now, time to proceed
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caching_ = false;
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@@ -239,10 +238,6 @@ void OpenGLBackend::ThreadCallback(OpenGLTexturePtr texture, const rational& tim
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if (texture != nullptr) {
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// We received a texture, time to start downloading it
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QString fn = CachePathName(hash);
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/*download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture,
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fn,
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hash);*/
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} else {
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// There was no texture here, we must update the viewer
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DownloadThreadComplete(hash);
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@@ -279,7 +274,7 @@ void OpenGLBackend::ThreadCallback(OpenGLTexturePtr texture, const rational& tim
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}
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CacheNext();
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}
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}*/
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void OpenGLBackend::ThreadRequestedSibling(NodeDependency dep)
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{
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@@ -295,7 +290,7 @@ void OpenGLBackend::ThreadRequestedSibling(NodeDependency dep)
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}
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}
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void OpenGLBackend::ThreadSkippedFrame(const rational& time, const QByteArray& hash)
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/*void OpenGLBackend::ThreadSkippedFrame(const rational& time, const QByteArray& hash)
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{
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caching_ = false;
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@@ -309,9 +304,9 @@ void OpenGLBackend::ThreadSkippedFrame(const rational& time, const QByteArray& h
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}
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CacheNext();
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}
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}*/
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void OpenGLBackend::DownloadThreadComplete(const QByteArray &hash)
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/*void OpenGLBackend::DownloadThreadComplete(const QByteArray &hash)
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{
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cache_hash_list_mutex_.lock();
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cache_hash_list_.removeAll(hash);
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@@ -328,4 +323,4 @@ void OpenGLBackend::DownloadThreadComplete(const QByteArray &hash)
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i--;
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}
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}
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}
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}*/
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