added more functionality to transition tool
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+4
-6
@@ -8,7 +8,6 @@
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#include "effects/effect.h"
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#include "panels/timeline.h"
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#include "panels/project.h"
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#include "effects/transition.h"
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#include "debug.h"
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extern "C" {
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@@ -47,24 +46,24 @@ void apply_audio_effects(Clip* c, double timecode_start, AVFrame* frame, int nb_
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if (c->opening_transition != NULL) {
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if (c->media_type == MEDIA_TYPE_FOOTAGE) {
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double transition_start = (c->clip_in / c->sequence->frame_rate);
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double transition_end = transition_start + (c->opening_transition->length / c->sequence->frame_rate);
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double transition_end = ((c->clip_in + c->opening_transition->length) / c->sequence->frame_rate);
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if (timecode_end < transition_end) {
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double adjustment = transition_end - transition_start;
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double adjusted_range_start = (timecode_start - transition_start) / adjustment;
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double adjusted_range_end = (timecode_end - transition_start) / adjustment;
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c->opening_transition->process_audio(adjusted_range_start, adjusted_range_end, frame->data[0], nb_bytes, false);
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c->opening_transition->process_audio(adjusted_range_start, adjusted_range_end, frame->data[0], nb_bytes, TRAN_TYPE_OPEN);
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}
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}
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}
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if (c->closing_transition != NULL) {
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if (c->media_type == MEDIA_TYPE_FOOTAGE) {
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double transition_start = (c->clip_in + c->getLength() - c->closing_transition->length) / c->sequence->frame_rate;
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double transition_end = (c->clip_in + c->getLength()) / c->sequence->frame_rate;
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double transition_start = transition_end - (c->closing_transition->length / c->sequence->frame_rate);
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if (timecode_start > transition_start) {
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double adjustment = transition_end - transition_start;
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double adjusted_range_start = (timecode_start - transition_start) / adjustment;
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double adjusted_range_end = (timecode_end - transition_start) / adjustment;
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c->closing_transition->process_audio(adjusted_range_start, adjusted_range_end, frame->data[0], nb_bytes, true);
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c->closing_transition->process_audio(adjusted_range_start, adjusted_range_end, frame->data[0], nb_bytes, TRAN_TYPE_CLOSE);
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}
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}
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}
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@@ -485,7 +484,6 @@ void cache_video_worker(Clip* c, long playhead) {
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}
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void reset_cache(Clip* c, long target_frame) {
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dout << "reset called";
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// if we seek to a whole other place in the timeline, we'll need to reset the cache with new values
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switch (c->media_type) {
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case MEDIA_TYPE_FOOTAGE:
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