more anchor point shenanigans
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@@ -119,55 +119,40 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
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// set defaults
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uniform_scale_field->set_bool_value(true);
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blend_mode_box->set_combo_index(0);
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set = false;
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set = false;
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refresh();
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}
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void adjust_field(EffectField* field, double old_offset, double new_offset) {
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if (field->keyframes.size() > 0) {
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for (int i=0;i<field->keyframes.size();i++) {
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field->keyframes[i].data = field->keyframes.at(i).data.toDouble() - old_offset + new_offset;
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}
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} else {
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field->set_current_data(field->get_current_data().toDouble() - old_offset + new_offset);
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}
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if (field->keyframes.size() > 0) {
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for (int i=0;i<field->keyframes.size();i++) {
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field->keyframes[i].data = field->keyframes.at(i).data.toDouble() - old_offset + new_offset;
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}
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} else {
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field->set_current_data(field->get_current_data().toDouble() - old_offset + new_offset);
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}
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}
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void TransformEffect::refresh() {
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if (parent_clip != NULL && parent_clip->sequence != NULL) {
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double new_default_pos_x = parent_clip->sequence->width/2;
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double new_default_pos_y = parent_clip->sequence->height/2;
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double new_default_pos_x = parent_clip->sequence->width/2;
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double new_default_pos_y = parent_clip->sequence->height/2;
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/*if (set) {
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adjust_field(position_x, default_pos_x, new_default_pos_x);
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adjust_field(position_y, default_pos_y, new_default_pos_y);
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}*/
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/*if (set) {
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adjust_field(position_x, default_pos_x, new_default_pos_x);
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adjust_field(position_y, default_pos_y, new_default_pos_y);
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}*/
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default_pos_x = new_default_pos_x;
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default_pos_y = new_default_pos_y;
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double default_pos_x = new_default_pos_x;
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double default_pos_y = new_default_pos_y;
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position_x->set_double_default_value(default_pos_x);
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position_y->set_double_default_value(default_pos_y);
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scale_x->set_double_default_value(100);
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scale_y->set_double_default_value(100);
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int new_default_anchor_x = parent_clip->getWidth()/2;
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int new_default_anchor_y = parent_clip->getHeight()/2;
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if (new_default_anchor_x == 0) new_default_anchor_x = default_pos_x;
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if (new_default_anchor_y == 0) new_default_anchor_y = default_pos_y;
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// adjust anchors for new size
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if (set) {
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adjust_field(anchor_x_box, default_anchor_x, new_default_anchor_x);
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adjust_field(anchor_y_box, default_anchor_y, new_default_anchor_y);
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}
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default_anchor_x = new_default_anchor_x;
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default_anchor_y = new_default_anchor_y;
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anchor_x_box->set_double_default_value(default_anchor_x);
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anchor_y_box->set_double_default_value(default_anchor_y);
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anchor_x_box->set_double_default_value(0);
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anchor_y_box->set_double_default_value(0);
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opacity->set_double_default_value(100);
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double x_percent_multipler = 200.0 / parent_clip->sequence->width;
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@@ -186,7 +171,7 @@ void TransformEffect::refresh() {
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right_center_gizmo->x_field_multi1 = x_percent_multipler;
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rotate_gizmo->x_field_multi1 = x_percent_multipler;
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set = true;
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set = true;
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}
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}
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@@ -206,8 +191,8 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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glTranslatef(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
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// anchor point
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int anchor_x_offset = (anchor_x_box->get_double_value(timecode)-default_anchor_x);
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int anchor_y_offset = (anchor_y_box->get_double_value(timecode)-default_anchor_y);
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int anchor_x_offset = (anchor_x_box->get_double_value(timecode));
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int anchor_y_offset = (anchor_y_box->get_double_value(timecode));
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coords.vertexTopLeftX -= anchor_x_offset;
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coords.vertexTopRightX -= anchor_x_offset;
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coords.vertexBottomLeftX -= anchor_x_offset;
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