ported solid effect to glsl
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@@ -167,7 +167,7 @@ bool get_clip_frame(Clip* c, long playhead) {
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memcpy(c->comp_frame, current_frame->data[0], c->comp_frame_size);
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for (int i=0;i<c->effects.size();i++) {
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if (c->effects.at(i)->enable_image) {
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if (c->effects.at(i)->is_enabled() && c->effects.at(i)->enable_image) {
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c->effects.at(i)->process_image(sequence_clip_time, c->comp_frame, current_frame->width, current_frame->height);
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}
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}
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