ported ALL effects to opengl

This commit is contained in:
itsmattkc
2018-09-02 16:57:50 +10:00
parent cf35ea23bb
commit 0e8810109a
30 changed files with 485 additions and 168 deletions
-9
View File
@@ -347,9 +347,6 @@ void open_clip_worker(Clip* clip) {
}
clip->cache_B.frames[i]->linesize[0] = dstW*4;
}
clip->comp_frame_size = dstW * dstH * 4;
clip->comp_frame = new uchar[clip->comp_frame_size];
} else if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
// if FFmpeg can't pick up the channel layout (usually WAV), assume
// based on channel count (doesn't support surround sound sources yet)
@@ -418,16 +415,10 @@ void cache_clip_worker(Clip* clip, long playhead, bool write_A, bool write_B, bo
}
void close_clip_worker(Clip* clip) {
for (int i=0;i<clip->effects.size();i++) {
clip->effects.at(i)->close();
}
// closes ffmpeg file handle and frees any memory used for caching
MediaStream* ms = static_cast<Media*>(clip->media)->get_stream_from_file_index(clip->track < 0, clip->media_stream);
if (clip->track < 0) {
sws_freeContext(clip->sws_ctx);
delete [] clip->comp_frame;
} else {
swr_free(&clip->swr_ctx);
}