ported ALL effects to opengl
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@@ -3,7 +3,7 @@
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#include "project/clip.h"
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BoxBlurEffect::BoxBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_BOXBLUR_EFFECT) {
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enable_opengl = true;
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enable_shader = true;
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radius_val = add_row("Radius:")->add_field(EFFECT_FIELD_DOUBLE);
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// iteration_val = add_row("Iterations:")->add_field(EFFECT_FIELD_DOUBLE);
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@@ -33,7 +33,7 @@ BoxBlurEffect::BoxBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_BOXBL
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connect(vert_val, SIGNAL(changed()), this, SLOT(field_changed()));
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}
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void BoxBlurEffect::process_gl(double timecode, GLTextureCoords&) {
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void BoxBlurEffect::process_shader(double timecode) {
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glslProgram->setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight());
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glslProgram->setUniformValue("radius", (GLfloat) radius_val->get_double_value(timecode));
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glslProgram->setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode));
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