rewrote hashing
This commit is contained in:
@@ -54,7 +54,6 @@ set(OLIVE_SOURCES
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render/renderprocessor.cpp
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render/renderprocessor.h
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render/shadercode.h
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render/stillimagecache.h
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render/subtitleparams.cpp
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render/subtitleparams.h
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render/texture.cpp
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@@ -72,6 +72,11 @@ public:
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return interpolation_.value(id, Texture::kDefaultInterpolation);
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}
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const QHash<QString, Texture::Interpolation> &GetInterpolationMap() const
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{
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return interpolation_;
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}
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void SetInterpolation(const NodeInput& input, Texture::Interpolation interp)
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{
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interpolation_.insert(input.input(), interp);
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@@ -69,7 +69,9 @@ QVector<PreviewAutoCacher::HashData> PreviewAutoCacher::GenerateHashes(ViewerOut
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const rational &time = times.at(i);
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// See if hash already exists in disk cache
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QByteArray hash = RenderManager::Hash(viewer->GetConnectedTextureOutput(), viewer->GetValueHintForInput(ViewerOutput::kTextureInput), viewer->GetVideoParams(), time);
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QByteArray hash = RenderManager::Hash(viewer,
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viewer->GetVideoParams(),
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time);
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// Check memory list since disk checking is slow
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bool hash_exists = existing_hashes.contains(hash);
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@@ -26,6 +26,7 @@
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#include "config/config.h"
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#include "core.h"
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#include "node/hashtraverser.h"
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#include "render/opengl/openglrenderer.h"
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#include "render/rendererthreadwrapper.h"
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#include "renderprocessor.h"
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@@ -53,7 +54,6 @@ RenderManager::RenderManager(QObject *parent) :
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context_->Init();
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context_->PostInit();
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still_cache_ = new StillImageCache();
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decoder_cache_ = new DecoderCache();
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shader_cache_ = new ShaderCache();
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default_shader_ = context_->CreateNativeShader(ShaderCode(QString(), QString()));
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@@ -64,7 +64,6 @@ RenderManager::RenderManager(QObject *parent) :
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} else {
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qCritical() << "Tried to initialize unknown graphics backend";
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context_ = nullptr;
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still_cache_ = nullptr;
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decoder_cache_ = nullptr;
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}
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}
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@@ -76,7 +75,6 @@ RenderManager::~RenderManager()
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delete shader_cache_;
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delete decoder_cache_;
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delete still_cache_;
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context_->Destroy();
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context_->PostDestroy();
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@@ -104,24 +102,13 @@ void RenderManager::ClearOldDecoders()
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QByteArray RenderManager::Hash(const Node *n, const Node::ValueHint &output, const VideoParams ¶ms, const rational &time)
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{
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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HashTraverser hasher;
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return hasher.GetHash(n, output, params, TimeRange(time, time + params.frame_rate_as_time_base()));
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}
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// Embed video parameters into this hash
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int width = params.effective_width();
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int height = params.effective_height();
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VideoParams::Format format = params.format();
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VideoParams::Interlacing interlacing = params.interlacing();
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hasher.addData(reinterpret_cast<const char*>(&width), sizeof(width));
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hasher.addData(reinterpret_cast<const char*>(&height), sizeof(height));
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hasher.addData(reinterpret_cast<const char*>(&format), sizeof(format));
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hasher.addData(reinterpret_cast<const char*>(&interlacing), sizeof(interlacing));
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if (n) {
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Node::Hash(n, output, hasher, NodeTraverser::GenerateGlobals(params, time), params);
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}
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return hasher.result();
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QByteArray RenderManager::Hash(ViewerOutput *viewer, const VideoParams ¶ms, const rational &time)
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{
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return Hash(viewer->GetConnectedTextureOutput(), viewer->GetValueHintForInput(ViewerOutput::kTextureInput), params, time);
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}
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RenderTicketPtr RenderManager::RenderFrame(ViewerOutput *viewer, ColorManager* color_manager,
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@@ -236,7 +223,7 @@ RenderTicketPtr RenderManager::SaveFrameToCache(FrameHashCache *cache, FramePtr
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void RenderManager::RunTicket(RenderTicketPtr ticket) const
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{
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RenderProcessor::Process(ticket, context_, still_cache_, decoder_cache_, shader_cache_, default_shader_);
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RenderProcessor::Process(ticket, context_, decoder_cache_, shader_cache_, default_shader_);
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}
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}
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@@ -31,7 +31,6 @@
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#include "node/traverser.h"
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#include "render/renderer.h"
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#include "rendercache.h"
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#include "stillimagecache.h"
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#include "threading/threadpool.h"
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namespace olive {
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@@ -65,9 +64,10 @@ public:
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}
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/**
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* @brief Generate a unique identifier for a certain node at a certain time
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* @brief Generate a unique identifier for a certain node at a cconst Node *n, const Node::ValueHint &outputertain time
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*/
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static QByteArray Hash(const Node *n, const Node::ValueHint &output, const VideoParams ¶ms, const rational &time);
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static QByteArray Hash(ViewerOutput *viewer, const VideoParams ¶ms, const rational &time);
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/**
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* @brief Asynchronously generate a frame at a given time
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@@ -137,8 +137,6 @@ private:
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Backend backend_;
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StillImageCache* still_cache_;
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DecoderCache* decoder_cache_;
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ShaderCache* shader_cache_;
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+76
-133
@@ -32,10 +32,11 @@
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namespace olive {
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RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache* still_image_cache, DecoderCache* decoder_cache, ShaderCache *shader_cache, QVariant default_shader) :
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#define super NodeTraverser
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RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, DecoderCache* decoder_cache, ShaderCache *shader_cache, QVariant default_shader) :
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ticket_(ticket),
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render_ctx_(render_ctx),
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still_image_cache_(still_image_cache),
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decoder_cache_(decoder_cache),
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shader_cache_(shader_cache),
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default_shader_(default_shader)
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@@ -47,8 +48,7 @@ TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational
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ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
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NodeValueTable table;
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Node *texture_output = viewer->GetConnectedTextureOutput();
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if (texture_output) {
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if (Node *texture_output = viewer->GetConnectedTextureOutput()) {
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table = GenerateTable(texture_output, viewer->GetValueHintForInput(ViewerOutput::kTextureInput), TimeRange(time, time + frame_length));
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}
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@@ -169,8 +169,7 @@ void RenderProcessor::Run()
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TimeRange time = ticket_->property("time").value<TimeRange>();
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NodeValueTable table;
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Node *texture_output = viewer->GetConnectedSampleOutput();
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if (texture_output) {
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if (Node *texture_output = viewer->GetConnectedSampleOutput()) {
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table = GenerateTable(texture_output, viewer->GetValueHintForInput(ViewerOutput::kSamplesInput),time);
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}
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@@ -231,9 +230,9 @@ DecoderPtr RenderProcessor::ResolveDecoderFromInput(const QString& decoder_id, c
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return decoder.decoder;
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}
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void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, StillImageCache *still_image_cache, DecoderCache *decoder_cache, ShaderCache *shader_cache, QVariant default_shader)
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void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, DecoderCache *decoder_cache, ShaderCache *shader_cache, QVariant default_shader)
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{
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RenderProcessor p(ticket, render_ctx, still_image_cache, decoder_cache, shader_cache, default_shader);
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RenderProcessor p(ticket, render_ctx, decoder_cache, shader_cache, default_shader);
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p.Run();
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}
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@@ -322,19 +321,17 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const Tim
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return merged_table;
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} else {
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return NodeTraverser::GenerateBlockTable(track, range);
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return super::GenerateBlockTable(track, range);
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}
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}
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QVariant RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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TexturePtr RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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{
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if (ticket_->property("type").value<RenderManager::TicketType>() != RenderManager::kTypeVideo) {
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// Video cannot contribute to audio, so we do nothing here
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return QVariant();
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return super::ProcessVideoFootage(stream, input_time);
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}
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TexturePtr value = nullptr;
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// Check the still frame cache. On large frames such as high resolution still images, uploading
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// and color managing them for every frame is a waste of time, so we implement a small cache here
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// to optimize such a situation
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@@ -360,132 +357,78 @@ QVariant RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const ra
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Decoder::CodecStream default_codec_stream(stream.filename(), stream_data.stream_index());
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StillImageCache::EntryPtr want_entry = std::make_shared<StillImageCache::Entry>(
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nullptr,
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default_codec_stream,
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ColorProcessor::GenerateID(color_manager, using_colorspace, color_manager->GetReferenceColorSpace()),
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stream_data.premultiplied_alpha(),
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footage_divider,
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(stream_data.video_type() == VideoParams::kVideoTypeStill) ? 0 : input_time,
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true);
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QString decoder_id = stream.decoder();
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bool found_existing = false;
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DecoderPtr decoder = nullptr;
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still_image_cache_->mutex()->lock();
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foreach (StillImageCache::EntryPtr e, still_image_cache_->entries()) {
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if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
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// Found an exact match of the texture we want in the cache. See if it's working or if it's
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// ready.
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want_entry = e;
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found_existing = true;
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while (want_entry->working) {
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still_image_cache_->wait_cond()->wait(still_image_cache_->mutex());
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}
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value = want_entry->texture;
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break;
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}
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}
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if (value) {
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// Found the texture, we can release the cache now
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still_image_cache_->mutex()->unlock();
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if (stream_data.video_type() == VideoParams::kVideoTypeVideo) {
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decoder = ResolveDecoderFromInput(decoder_id, default_codec_stream);
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} else {
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// Wasn't in still image cache, so we'll have to retrieve it from the decoder
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// Since image sequences involve multiple files, we don't engage the decoder cache
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decoder = Decoder::CreateFromID(decoder_id);
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// Let other processors know we're getting this texture (want_entry's `working` field is
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// already set to true in the initializer above)
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if (!found_existing) {
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still_image_cache_->PushEntry(want_entry);
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}
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QString frame_filename;
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still_image_cache_->mutex()->unlock();
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QString decoder_id = stream.decoder();
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DecoderPtr decoder = nullptr;
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if (stream_data.video_type() == VideoParams::kVideoTypeVideo) {
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decoder = ResolveDecoderFromInput(decoder_id, default_codec_stream);
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if (stream_data.video_type() == VideoParams::kVideoTypeImageSequence) {
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int64_t frame_number = stream_data.get_time_in_timebase_units(input_time);
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frame_filename = Decoder::TransformImageSequenceFileName(stream.filename(), frame_number);
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} else {
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// Since image sequences involve multiple files, we don't engage the decoder cache
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decoder = Decoder::CreateFromID(decoder_id);
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QString frame_filename;
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if (stream_data.video_type() == VideoParams::kVideoTypeImageSequence) {
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int64_t frame_number = stream_data.get_time_in_timebase_units(input_time);
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frame_filename = Decoder::TransformImageSequenceFileName(stream.filename(), frame_number);
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} else {
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frame_filename = stream.filename();
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}
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// Decoder will close automatically since it's a stream_ptr
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decoder->Open(Decoder::CodecStream(frame_filename, stream_data.stream_index()));
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frame_filename = stream.filename();
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}
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if (decoder) {
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Decoder::RetrieveVideoParams p;
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p.divider = footage_divider;
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p.src_interlacing = stream_data.interlacing();
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p.dst_interlacing = GetCacheVideoParams().interlacing();
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// Decoder will close automatically since it's a stream_ptr
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decoder->Open(Decoder::CodecStream(frame_filename, stream_data.stream_index()));
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}
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FramePtr frame = decoder->RetrieveVideo((stream_data.video_type() == VideoParams::kVideoTypeVideo) ? input_time : Decoder::kAnyTimecode, p);
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if (decoder) {
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Decoder::RetrieveVideoParams p;
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p.divider = footage_divider;
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p.src_interlacing = stream_data.interlacing();
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p.dst_interlacing = GetCacheVideoParams().interlacing();
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if (frame) {
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// Return a texture from the derived class
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TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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FramePtr frame = decoder->RetrieveVideo((stream_data.video_type() == VideoParams::kVideoTypeVideo) ? input_time : Decoder::kAnyTimecode, p);
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// We convert to our rendering pixel format, since that will always be float-based which
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// is necessary for correct color conversion
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VideoParams managed_params = frame->video_params();
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managed_params.set_format(render_params.format());
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managed_params.set_pixel_aspect_ratio(stream_data.pixel_aspect_ratio());
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managed_params.set_interlacing(stream_data.interlacing());
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value = render_ctx_->CreateTexture(managed_params);
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if (frame) {
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// Return a texture from the derived class
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TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(),
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frame->data(),
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frame->linesize_pixels());
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ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
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using_colorspace,
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color_manager->GetReferenceColorSpace());
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// We convert to our rendering pixel format, since that will always be float-based which
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// is necessary for correct color conversion
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VideoParams managed_params = frame->video_params();
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managed_params.set_format(render_params.format());
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managed_params.set_pixel_aspect_ratio(stream_data.pixel_aspect_ratio());
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managed_params.set_interlacing(stream_data.interlacing());
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TexturePtr value = render_ctx_->CreateTexture(managed_params);
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Renderer::AlphaAssociated alpha_assoc;
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if (stream_data.channel_count() != VideoParams::kRGBAChannelCount
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|| stream_data.colorspace() == color_manager->GetReferenceColorSpace()) {
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alpha_assoc = Renderer::kAlphaNone;
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} else if (stream_data.premultiplied_alpha()) {
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alpha_assoc = Renderer::kAlphaAssociated;
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} else {
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alpha_assoc = Renderer::kAlphaUnassociated;
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}
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ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
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using_colorspace,
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color_manager->GetReferenceColorSpace());
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render_ctx_->BlitColorManaged(processor, unmanaged_texture,
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alpha_assoc,
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value.get());
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still_image_cache_->mutex()->lock();
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// Put this into the image cache instead
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want_entry->texture = value;
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want_entry->working = false;
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still_image_cache_->wait_cond()->wakeAll();
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still_image_cache_->mutex()->unlock();
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Renderer::AlphaAssociated alpha_assoc;
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if (stream_data.channel_count() != VideoParams::kRGBAChannelCount
|
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|| stream_data.colorspace() == color_manager->GetReferenceColorSpace()) {
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alpha_assoc = Renderer::kAlphaNone;
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} else if (stream_data.premultiplied_alpha()) {
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alpha_assoc = Renderer::kAlphaAssociated;
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} else {
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alpha_assoc = Renderer::kAlphaUnassociated;
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}
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render_ctx_->BlitColorManaged(processor, unmanaged_texture,
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alpha_assoc,
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value.get());
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return value;
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}
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}
|
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return QVariant::fromValue(value);
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return super::ProcessVideoFootage(stream, input_time);
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}
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QVariant RenderProcessor::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time)
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SampleBufferPtr RenderProcessor::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time)
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{
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QVariant value;
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DecoderPtr decoder = ResolveDecoderFromInput(stream.decoder(), Decoder::CodecStream(stream.filename(), stream.audio_params().stream_index()));
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if (decoder) {
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@@ -497,16 +440,16 @@ QVariant RenderProcessor::ProcessAudioFootage(const FootageJob &stream, const Ti
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static_cast<RenderMode::Mode>(ticket_->property("mode").toInt()));
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if (status.status == Decoder::kOK && status.samples) {
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value = QVariant::fromValue(status.samples);
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return status.samples;
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} else if (status.status == Decoder::kWaitingForConform) {
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ticket_->setProperty("incomplete", true);
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}
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}
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|
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return value;
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return super::ProcessAudioFootage(stream, input_time);
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}
|
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|
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QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
|
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TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
|
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{
|
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Q_UNUSED(range)
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@@ -522,7 +465,7 @@ QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range
|
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|
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if (shader.isNull()) {
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// Couldn't find or build the shader required
|
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return QVariant();
|
||||
return super::ProcessShader(node, range, job);
|
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}
|
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}
|
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@@ -535,13 +478,13 @@ QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range
|
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// Run shader
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render_ctx_->BlitToTexture(shader, job, destination.get());
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||||
|
||||
return QVariant::fromValue(destination);
|
||||
return destination;
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
|
||||
SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
|
||||
{
|
||||
if (!job.samples() || !job.samples()->is_allocated()) {
|
||||
return QVariant();
|
||||
super::ProcessSamples(node, range, job);
|
||||
}
|
||||
|
||||
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
|
||||
@@ -568,10 +511,10 @@ QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &rang
|
||||
i);
|
||||
}
|
||||
|
||||
return QVariant::fromValue(output_buffer);
|
||||
return output_buffer;
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
|
||||
TexturePtr RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
|
||||
{
|
||||
FramePtr frame = Frame::Create();
|
||||
|
||||
@@ -586,7 +529,7 @@ QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const Generat
|
||||
frame->data(),
|
||||
frame->linesize_pixels());
|
||||
|
||||
return QVariant::fromValue(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
bool RenderProcessor::CanCacheFrames()
|
||||
@@ -594,24 +537,24 @@ bool RenderProcessor::CanCacheFrames()
|
||||
return ticket_->property("type").value<RenderManager::TicketType>() == RenderManager::kTypeVideo;
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::GetCachedTexture(const QByteArray& hash)
|
||||
TexturePtr RenderProcessor::GetCachedTexture(const QByteArray& hash)
|
||||
{
|
||||
QString cache_dir = ticket_->property("cache").toString();
|
||||
if (cache_dir.isEmpty()) {
|
||||
return QVariant();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
FramePtr f = FrameHashCache::LoadCacheFrame(cache_dir, hash);
|
||||
|
||||
if (f) {
|
||||
TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
|
||||
return QVariant::fromValue(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void RenderProcessor::SaveCachedTexture(const QByteArray &hash, const QVariant &tex_var)
|
||||
void RenderProcessor::SaveCachedTexture(const QByteArray &hash, TexturePtr tex_var)
|
||||
{
|
||||
// FIXME: Temporarily disabled because I don't know how to ensure that the frame saved here is
|
||||
// not the main frame. If it is, it'll be saved twice which will waste a lot of cycles.
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "node/traverser.h"
|
||||
#include "render/renderer.h"
|
||||
#include "rendercache.h"
|
||||
#include "stillimagecache.h"
|
||||
#include "threading/threadticket.h"
|
||||
|
||||
namespace olive {
|
||||
@@ -33,7 +32,7 @@ namespace olive {
|
||||
class RenderProcessor : public NodeTraverser
|
||||
{
|
||||
public:
|
||||
static void Process(RenderTicketPtr ticket, Renderer* render_ctx, StillImageCache* still_image_cache, DecoderCache* decoder_cache, ShaderCache* shader_cache, QVariant default_shader);
|
||||
static void Process(RenderTicketPtr ticket, Renderer* render_ctx, DecoderCache* decoder_cache, ShaderCache* shader_cache, QVariant default_shader);
|
||||
|
||||
struct RenderedWaveform {
|
||||
const ClipBlock* block;
|
||||
@@ -45,24 +44,24 @@ public:
|
||||
protected:
|
||||
virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange &range) override;
|
||||
|
||||
virtual QVariant ProcessVideoFootage(const FootageJob &stream, const rational &input_time) override;
|
||||
virtual TexturePtr ProcessVideoFootage(const FootageJob &stream, const rational &input_time) override;
|
||||
|
||||
virtual QVariant ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
|
||||
virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
|
||||
|
||||
virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
|
||||
virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
|
||||
|
||||
virtual QVariant ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) override;
|
||||
virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) override;
|
||||
|
||||
virtual QVariant ProcessFrameGeneration(const Node *node, const GenerateJob& job) override;
|
||||
virtual TexturePtr ProcessFrameGeneration(const Node *node, const GenerateJob& job) override;
|
||||
|
||||
virtual bool CanCacheFrames() override;
|
||||
|
||||
virtual QVariant GetCachedTexture(const QByteArray &hash) override;
|
||||
virtual TexturePtr GetCachedTexture(const QByteArray &hash) override;
|
||||
|
||||
virtual void SaveCachedTexture(const QByteArray& hash, const QVariant& texture) override;
|
||||
virtual void SaveCachedTexture(const QByteArray& hash, TexturePtr texture) override;
|
||||
|
||||
private:
|
||||
RenderProcessor(RenderTicketPtr ticket, Renderer* render_ctx, StillImageCache* still_image_cache, DecoderCache* decoder_cache, ShaderCache* shader_cache, QVariant default_shader);
|
||||
RenderProcessor(RenderTicketPtr ticket, Renderer* render_ctx, DecoderCache* decoder_cache, ShaderCache* shader_cache, QVariant default_shader);
|
||||
|
||||
TexturePtr GenerateTexture(const rational& time, const rational& frame_length);
|
||||
|
||||
@@ -76,8 +75,6 @@ private:
|
||||
|
||||
Renderer* render_ctx_;
|
||||
|
||||
StillImageCache* still_image_cache_;
|
||||
|
||||
DecoderCache* decoder_cache_;
|
||||
|
||||
ShaderCache* shader_cache_;
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
#ifndef STILLIMAGECACHE_H
|
||||
#define STILLIMAGECACHE_H
|
||||
|
||||
#include <QHash>
|
||||
#include <QWaitCondition>
|
||||
|
||||
#include "codec/decoder.h"
|
||||
#include "common/rational.h"
|
||||
#include "node/project/footage/footage.h"
|
||||
#include "render/texture.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class StillImageCache
|
||||
{
|
||||
public:
|
||||
struct Entry {
|
||||
Entry(TexturePtr t, const Decoder::CodecStream& s, const QString& cs, bool a, int d, const rational& i, bool w)
|
||||
{
|
||||
texture = t;
|
||||
stream = s;
|
||||
colorspace = cs;
|
||||
alpha_is_associated = a;
|
||||
divider = d;
|
||||
time = i;
|
||||
working = w;
|
||||
}
|
||||
|
||||
TexturePtr texture;
|
||||
Decoder::CodecStream stream;
|
||||
QString colorspace;
|
||||
bool alpha_is_associated;
|
||||
int divider;
|
||||
rational time;
|
||||
bool working;
|
||||
};
|
||||
|
||||
using EntryPtr = std::shared_ptr<Entry>;
|
||||
|
||||
QMutex* mutex()
|
||||
{
|
||||
return &mutex_;
|
||||
}
|
||||
|
||||
QWaitCondition* wait_cond()
|
||||
{
|
||||
return &wait_cond_;
|
||||
}
|
||||
|
||||
const QVector<EntryPtr>& entries() const
|
||||
{
|
||||
return entries_;
|
||||
}
|
||||
|
||||
static bool CompareEntryMetadata(EntryPtr a, EntryPtr b)
|
||||
{
|
||||
return (a->stream == b->stream
|
||||
&& a->colorspace == b->colorspace
|
||||
&& a->alpha_is_associated == b->alpha_is_associated
|
||||
&& a->divider == b->divider
|
||||
&& a->time == b->time);
|
||||
}
|
||||
|
||||
void PushEntry(EntryPtr e)
|
||||
{
|
||||
entries_.prepend(e);
|
||||
|
||||
if (entries_.size() > 8) {
|
||||
entries_.removeLast();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
QMutex mutex_;
|
||||
|
||||
QWaitCondition wait_cond_;
|
||||
|
||||
QVector<EntryPtr> entries_;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // STILLIMAGECACHE_H
|
||||
Reference in New Issue
Block a user