rewrote hashing
This commit is contained in:
@@ -34,6 +34,8 @@ set(OLIVE_SOURCES
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node/globals.h
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node/graph.cpp
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node/graph.h
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node/hashtraverser.cpp
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node/hashtraverser.h
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node/inputdragger.cpp
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node/inputdragger.h
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node/inputimmediate.cpp
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@@ -0,0 +1,172 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "hashtraverser.h"
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#include <QUuid>
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#include "common/filefunctions.h"
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namespace olive {
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#define super NodeTraverser
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HashTraverser::HashTraverser() :
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hash_(QCryptographicHash::Sha1) // Appears to be the fastest hashing algorithm
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{
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}
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QByteArray HashTraverser::GetHash(const Node *node, const Node::ValueHint &hint, const VideoParams ¶ms, const TimeRange &range)
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{
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// Reset hash
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hash_.reset();
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texture_ids_.clear();
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// Set params throughout traverser
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SetCacheVideoParams(params);
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// Embed video parameters into this hash
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Hash(params.effective_width());
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Hash(params.effective_height());
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Hash(params.format());
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Hash(params.interlacing());
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//Hash(reference);
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// Our overrides will generate a hash from this
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NodeValueTable table = GenerateTable(node, hint, range);
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NodeValue final_value = GenerateRowValueElement(hint, NodeValue::kTexture, &table);
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qDebug() << "finished with result" << final_value.data();
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HashNodeValue(final_value);
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// Return the hash
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return hash_.result();
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}
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TexturePtr HashTraverser::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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{
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Hash(FileFunctions::GetUniqueFileIdentifier(stream.filename()));
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Hash(stream.loop_mode());
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Hash(stream.video_params().stream_index());
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Hash(stream.video_params().colorspace());
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Hash(stream.video_params().premultiplied_alpha());
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Hash(GetCacheVideoParams().divider());
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Hash(stream.video_params().video_type() == VideoParams::kVideoTypeStill ? 0 : input_time);
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Hash(stream.video_params().video_type());
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TexturePtr texture = super::ProcessVideoFootage(stream, input_time);
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texture_ids_.insert(texture.get(), hash_.result());
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return texture;
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}
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SampleBufferPtr HashTraverser::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time)
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{
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Hash(stream.audio_params().stream_index());
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SampleBufferPtr buf = super::ProcessAudioFootage(stream, input_time);
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texture_ids_.insert(buf.get(), hash_.result());
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return buf;
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}
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TexturePtr HashTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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HashGenerateJob(node, &job);
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Hash(job.GetShaderID());
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Hash(job.GetIterativeInput());
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Hash(job.GetIterationCount());
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for (auto it=job.GetInterpolationMap().cbegin(); it!=job.GetInterpolationMap().cend(); it++) {
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Hash(it.key());
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Hash(it.value());
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}
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TexturePtr texture = super::ProcessShader(node, range, job);
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texture_ids_.insert(texture.get(), hash_.result());
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return texture;
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}
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SampleBufferPtr HashTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
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{
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SampleBufferPtr buf = super::ProcessSamples(node, range, job);
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texture_ids_.insert(buf.get(), hash_.result());
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return buf;
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}
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TexturePtr HashTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
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{
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HashGenerateJob(node, &job);
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TexturePtr texture = super::ProcessFrameGeneration(node, job);
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texture_ids_.insert(texture.get(), hash_.result());
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return texture;
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}
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void HashTraverser::HashGenerateJob(const Node *node, const GenerateJob *job)
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{
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Hash(node->id());
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Hash(job->GetAlphaChannelRequired());
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for (auto it=job->GetValues().cbegin(); it!=job->GetValues().cend(); it++) {
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Hash(it.key());
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HashNodeValue(it.value());
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}
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}
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void HashTraverser::Hash(const QByteArray &array)
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{
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hash_.addData(array);
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}
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void HashTraverser::Hash(const QString &string)
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{
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hash_.addData(string.toUtf8());
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}
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void HashTraverser::HashNodeValue(const NodeValue &value)
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{
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NodeValue::Type value_type = value.type();
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if (value_type == NodeValue::kSamples || value_type == NodeValue::kTexture) {
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QByteArray id_for_buffer;
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if (value_type == NodeValue::kTexture) {
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TexturePtr texture = value.data().value<TexturePtr>();
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id_for_buffer = texture_ids_.value(texture.get());
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} else {
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SampleBufferPtr samples = value.data().value<SampleBufferPtr>();
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id_for_buffer = texture_ids_.value(samples.get());
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}
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if (id_for_buffer.isEmpty()) {
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qWarning() << "Found ID-less buffer while hashing, collisions are likely to occur";
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} else {
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Hash(id_for_buffer);
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}
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} else {
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Hash(NodeValue::ValueToBytes(value));
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}
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}
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template<typename T>
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void HashTraverser::Hash(T value)
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{
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hash_.addData(reinterpret_cast<const char*>(&value), sizeof(value));
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}
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}
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@@ -0,0 +1,68 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef HASHTRAVERSER_H
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#define HASHTRAVERSER_H
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#include "traverser.h"
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namespace olive {
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class HashTraverser : public NodeTraverser
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{
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public:
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HashTraverser();
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QByteArray GetHash(const Node *node, const Node::ValueHint &hint, const VideoParams ¶ms, const TimeRange &range);
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protected:
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virtual TexturePtr ProcessVideoFootage(const FootageJob &stream, const rational &input_time) override;
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virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time);
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virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job);
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virtual TexturePtr ProcessFrameGeneration(const Node *node, const GenerateJob& job) override;
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private:
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void HashGenerateJob(const Node *node, const GenerateJob *job);
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void HashFootageJob();
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template <typename T>
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void Hash(T value);
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void Hash(const QByteArray &array);
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void Hash(const QString &string);
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void HashNodeValue(const NodeValue &value);
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QCryptographicHash hash_;
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QHash<void*, QByteArray> texture_ids_;
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};
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}
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#endif // HASHTRAVERSER_H
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+43
-54
@@ -84,22 +84,26 @@ NodeValue NodeTraverser::GenerateRowValue(const Node *node, const QString &input
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NodeValue NodeTraverser::GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table)
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{
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int value_index = GenerateRowValueElementIndex(node, input, element, table);
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if (value_index == -1) {
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return NodeValue();
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} else {
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return table->TakeAt(value_index);
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}
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return GenerateRowValueElement(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
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}
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int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table)
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NodeValue NodeTraverser::GenerateRowValueElement(const Node::ValueHint &hint, NodeValue::Type preferred_type, NodeValueTable *table)
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{
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int value_index = GenerateRowValueElementIndex(hint, preferred_type, table);
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if (value_index == -1) {
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value_index = table->Count() - 1;
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}
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return table->TakeAt(value_index);
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}
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int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table)
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{
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Node::ValueHint hint = node->GetValueHintForInput(input, element);
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QVector<NodeValue::Type> types = hint.type;
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if (types.isEmpty()) {
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types.append(node->GetInputDataType(input));
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types.append(preferred_type);
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}
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if (hint.index == -1) {
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@@ -124,6 +128,11 @@ int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString
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}
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}
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int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table)
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{
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return GenerateRowValueElementIndex(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
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}
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NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams ¶ms, const TimeRange &time)
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{
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return NodeGlobals(QVector2D(params.width(), params.height()), time);
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@@ -248,23 +257,23 @@ NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeR
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return table;
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}
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QVariant NodeTraverser::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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TexturePtr NodeTraverser::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
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{
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Q_UNUSED(input_time)
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// Create dummy texture with footage params
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return QVariant::fromValue(std::make_shared<Texture>(stream.video_params()));
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return std::make_shared<Texture>(stream.video_params());
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}
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QVariant NodeTraverser::ProcessAudioFootage(const FootageJob& stream, const TimeRange &input_time)
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SampleBufferPtr NodeTraverser::ProcessAudioFootage(const FootageJob& stream, const TimeRange &input_time)
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{
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Q_UNUSED(stream)
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Q_UNUSED(input_time)
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return QVariant::fromValue(SampleBuffer::Create());
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return SampleBuffer::Create();
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}
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QVariant NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(range)
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@@ -273,19 +282,19 @@ QVariant NodeTraverser::ProcessShader(const Node *node, const TimeRange &range,
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// Create dummy texture with sequence params
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VideoParams tex_params = video_params_;
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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return QVariant::fromValue(std::make_shared<Texture>(tex_params));
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return std::make_shared<Texture>(tex_params);
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}
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QVariant NodeTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
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SampleBufferPtr NodeTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(range)
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Q_UNUSED(job)
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return QVariant::fromValue(SampleBuffer::Create());
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return SampleBuffer::Create();
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}
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QVariant NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
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TexturePtr NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(job)
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@@ -293,20 +302,20 @@ QVariant NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJ
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// Create dummy texture with sequence params
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VideoParams tex_params = video_params_;
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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return QVariant::fromValue(std::make_shared<Texture>(tex_params));
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return std::make_shared<Texture>(tex_params);
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}
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void NodeTraverser::SaveCachedTexture(const QByteArray &hash, const QVariant &texture)
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void NodeTraverser::SaveCachedTexture(const QByteArray &hash, TexturePtr texture)
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{
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Q_UNUSED(hash)
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Q_UNUSED(texture)
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}
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QVariant NodeTraverser::GetCachedTexture(const QByteArray& hash)
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TexturePtr NodeTraverser::GetCachedTexture(const QByteArray& hash)
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{
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Q_UNUSED(hash)
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return QVariant();
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return nullptr;
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}
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QVector2D NodeTraverser::GenerateResolution() const
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@@ -320,18 +329,18 @@ void NodeTraverser::PostProcessTable(const Node *node, const Node::ValueHint &hi
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QByteArray cached_node_hash;
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// Convert footage to image/sample buffers
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if (CanCacheFrames() && node->GetCacheTextures()) {
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/*if (CanCacheFrames() && node->GetCacheTextures()) {
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// This node is set to cache the result, see if we can retrieved a previously cached version
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cached_node_hash = RenderManager::Hash(node, hint, GetCacheVideoParams(), range.in());
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QVariant cached_frame = GetCachedTexture(cached_node_hash);
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if (!cached_frame.isNull()) {
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output_params.Push(NodeValue::kTexture, cached_frame, node);
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TexturePtr cached_frame = GetCachedTexture(cached_node_hash);
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if (cached_frame) {
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output_params.Push(NodeValue::kTexture, QVariant::fromValue(cached_frame), node);
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// No more to do here
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got_cached_frame = true;
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}
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}
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}*/
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// Strip out any jobs or footage
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QList<NodeValue> footage_jobs_to_run;
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@@ -369,31 +378,19 @@ void NodeTraverser::PostProcessTable(const Node *node, const Node::ValueHint &hi
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rational footage_time = Footage::AdjustTimeByLoopMode(range.in(), job.loop_mode(), job.length(), job.video_params().video_type(), job.video_params().frame_rate_as_time_base());
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if (!footage_time.isNaN()) {
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QVariant value = ProcessVideoFootage(job, footage_time);
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if (!value.isNull()) {
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output_params.Push(NodeValue::kTexture, value, node);
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}
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output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessVideoFootage(job, footage_time)), node);
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}
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}
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}
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// Run shaders
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foreach (const NodeValue& v, shader_jobs_to_run) {
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QVariant value = ProcessShader(node, range, v.data().value<ShaderJob>());
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if (!value.isNull()) {
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output_params.Push(NodeValue::kTexture, value, node);
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}
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output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessShader(node, range, v.data().value<ShaderJob>())), node);
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}
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// Run generate jobs
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foreach (const NodeValue& v, generate_jobs_to_run) {
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QVariant value = ProcessFrameGeneration(node, v.data().value<GenerateJob>());
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if (!value.isNull()) {
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output_params.Push(NodeValue::kTexture, value, node);
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}
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output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessFrameGeneration(node, v.data().value<GenerateJob>())), node);
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}
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}
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@@ -403,26 +400,18 @@ void NodeTraverser::PostProcessTable(const Node *node, const Node::ValueHint &hi
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FootageJob job = v.data().value<FootageJob>();
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if (job.type() == Track::kAudio) {
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QVariant value = ProcessAudioFootage(job, range);
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if (!value.isNull()) {
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output_params.Push(NodeValue::kSamples, value, node);
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}
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output_params.Push(NodeValue::kSamples, QVariant::fromValue(ProcessAudioFootage(job, range)), node);
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}
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}
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// Run any accelerated shader jobs
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foreach (const NodeValue& v, sample_jobs_to_run) {
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QVariant value = ProcessSamples(node, range, v.data().value<SampleJob>());
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if (!value.isNull()) {
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output_params.Push(NodeValue::kSamples, value, node);
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}
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output_params.Push(NodeValue::kSamples, QVariant::fromValue(ProcessSamples(node, range, v.data().value<SampleJob>())), node);
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}
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if (CanCacheFrames() && node->GetCacheTextures() && !got_cached_frame) {
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// Save cached texture
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SaveCachedTexture(cached_node_hash, output_params.Get(NodeValue::kTexture));
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||||
SaveCachedTexture(cached_node_hash, output_params.Get(NodeValue::kTexture).value<TexturePtr>());
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||||
}
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||||
}
|
||||
|
||||
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||||
@@ -45,6 +45,8 @@ public:
|
||||
|
||||
NodeValue GenerateRowValue(const Node *node, const QString &input, NodeValueTable *table);
|
||||
NodeValue GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table);
|
||||
NodeValue GenerateRowValueElement(const Node::ValueHint &hint, NodeValue::Type preferred_type, NodeValueTable *table);
|
||||
int GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table);
|
||||
int GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table);
|
||||
|
||||
static NodeGlobals GenerateGlobals(const VideoParams ¶ms, const TimeRange &time);
|
||||
@@ -70,19 +72,19 @@ protected:
|
||||
|
||||
virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange& range);
|
||||
|
||||
virtual QVariant ProcessVideoFootage(const FootageJob &stream, const rational &input_time);
|
||||
virtual TexturePtr ProcessVideoFootage(const FootageJob &stream, const rational &input_time);
|
||||
|
||||
virtual QVariant ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time);
|
||||
virtual SampleBufferPtr ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time);
|
||||
|
||||
virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job);
|
||||
virtual TexturePtr ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job);
|
||||
|
||||
virtual QVariant ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job);
|
||||
virtual SampleBufferPtr ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job);
|
||||
|
||||
virtual QVariant ProcessFrameGeneration(const Node *node, const GenerateJob& job);
|
||||
virtual TexturePtr ProcessFrameGeneration(const Node *node, const GenerateJob& job);
|
||||
|
||||
virtual QVariant GetCachedTexture(const QByteArray& hash);
|
||||
virtual TexturePtr GetCachedTexture(const QByteArray& hash);
|
||||
|
||||
virtual void SaveCachedTexture(const QByteArray& hash, const QVariant& texture);
|
||||
virtual void SaveCachedTexture(const QByteArray& hash, TexturePtr texture);
|
||||
|
||||
virtual bool CanCacheFrames()
|
||||
{
|
||||
|
||||
@@ -260,6 +260,10 @@ public:
|
||||
* @brief Convert a value from a NodeParam into bytes
|
||||
*/
|
||||
static QByteArray ValueToBytes(Type type, const QVariant& value);
|
||||
static QByteArray ValueToBytes(const NodeValue &value)
|
||||
{
|
||||
return ValueToBytes(value.type(), value.data());
|
||||
}
|
||||
|
||||
static QVector<QVariant> split_normal_value_into_track_values(Type type, const QVariant &value);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user