implemented a footage viewer

Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
This commit is contained in:
itsmattkc
2019-12-30 20:17:48 +11:00
parent 55ea4a8177
commit 0db13a96ab
34 changed files with 439 additions and 152 deletions
+29 -26
View File
@@ -25,6 +25,7 @@
#include <QVBoxLayout>
#include "common/define.h"
#include "core.h"
#include "dialog/footageproperties/footageproperties.h"
ProjectExplorer::ProjectExplorer(QWidget *parent) :
@@ -38,8 +39,8 @@ ProjectExplorer::ProjectExplorer(QWidget *parent) :
// Set up navigation bar
nav_bar_ = new ProjectExplorerNavigation(this);
connect(nav_bar_, SIGNAL(SizeChanged(int)), this, SLOT(SizeChangedSlot(int)));
connect(nav_bar_, SIGNAL(DirectoryUpClicked()), this, SLOT(DirUpSlot()));
connect(nav_bar_, &ProjectExplorerNavigation::SizeChanged, this, &ProjectExplorer::SizeChangedSlot);
connect(nav_bar_, &ProjectExplorerNavigation::DirectoryUpClicked, this, &ProjectExplorer::DirUpSlot);
layout->addWidget(nav_bar_);
// Set up stacked widget
@@ -111,8 +112,9 @@ void ProjectExplorer::AddView(QAbstractItemView *view)
{
view->setModel(&model_);
view->setEditTriggers(QAbstractItemView::NoEditTriggers);
connect(view, SIGNAL(DoubleClickedView(const QModelIndex&)), this, SLOT(DoubleClickViewSlot(const QModelIndex&)));
connect(view, SIGNAL(clicked(const QModelIndex&)), this, SLOT(ItemClickedSlot(const QModelIndex&)));
connect(view, &QAbstractItemView::clicked, this, &ProjectExplorer::ItemClickedSlot);
connect(view, &QAbstractItemView::doubleClicked, this, &ProjectExplorer::ItemDoubleClickedSlot);
connect(view, SIGNAL(DoubleClickedEmptyArea()), this, SLOT(ViewEmptyAreaDoubleClickedSlot()));
stacked_widget_->addWidget(view);
}
@@ -162,30 +164,34 @@ void ProjectExplorer::ItemClickedSlot(const QModelIndex &index)
}
}
void ProjectExplorer::DoubleClickViewSlot(const QModelIndex &index)
void ProjectExplorer::ViewEmptyAreaDoubleClickedSlot()
{
if (index.isValid()) {
// Ensure no attempts to rename are made
clicked_index_ = QModelIndex();
rename_timer_.stop();
// Retrieve source item from index
Item* i = static_cast<Item*>(index.internalPointer());
emit DoubleClickedItem(nullptr);
}
// If the item is a folder, browse to it
if (i->CanHaveChildren()
&& (view_type() == ProjectToolbar::ListView || view_type() == ProjectToolbar::IconView)) {
void ProjectExplorer::ItemDoubleClickedSlot(const QModelIndex &index)
{
// Ensure no attempts to rename are made
clicked_index_ = QModelIndex();
rename_timer_.stop();
BrowseToFolder(index);
// Retrieve source item from index
Item* i = static_cast<Item*>(index.internalPointer());
}
// If the item is a folder, browse to it
if (i->CanHaveChildren()
&& (view_type() == ProjectToolbar::ListView || view_type() == ProjectToolbar::IconView)) {
// Emit a signal
emit DoubleClickedItem(i);
} else {
// Emit nullptr since no item was actually clicked on
emit DoubleClickedItem(nullptr);
BrowseToFolder(index);
}
// Emit a signal
emit DoubleClickedItem(i);
}
void ProjectExplorer::SizeChangedSlot(int s)
@@ -218,9 +224,6 @@ void ProjectExplorer::RenameTimerSlot()
rename_timer_.stop();
}
// FIXME: This is down here because of the code in ShowContextMenu() which may be unnecessary allowing this to be removed
#include "core.h"
void ProjectExplorer::ShowContextMenu()
{
QMenu menu;
@@ -231,17 +234,17 @@ void ProjectExplorer::ShowContextMenu()
if (selected_items.isEmpty()) {
// FIXME: These are both duplicates of items from MainMenu, is there any way to re-use the code?
QAction* import_action = menu.addAction(tr("&Import..."));
connect(import_action, SIGNAL(triggered(bool)), Core::instance(), SLOT(DialogImportShow()));
connect(import_action, &QAction::triggered, Core::instance(), &Core::DialogImportShow);
menu.addSeparator();
QAction* project_properties = menu.addAction(tr("&Project Properties..."));
connect(project_properties, SIGNAL(triggered(bool)), Core::instance(), SLOT(DialogProjectPropertiesShow()));
connect(project_properties, &QAction::triggered, Core::instance(), &Core::DialogProjectPropertiesShow);
} else {
QAction* properties_action = menu.addAction(tr("P&roperties"));
if (selected_items.first()->type() == Item::kFootage) {
connect(properties_action, SIGNAL(triggered(bool)), this, SLOT(ShowFootagePropertiesDialog()));
connect(properties_action, &QAction::triggered, this, &ProjectExplorer::ShowFootagePropertiesDialog);
}
}