architecture: move loop modes to clips
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@@ -503,7 +503,7 @@ void RenderProcessor::ProcessAudioFootage(SampleBuffer &destination, const Foota
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Decoder::RetrieveAudioStatus status = decoder->RetrieveAudio(destination,
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input_time, audio_params,
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stream.cache_path(),
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stream.loop_mode(),
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loop_mode(),
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static_cast<RenderMode::Mode>(ticket_->property("mode").toInt()));
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if (status == Decoder::kWaitingForConform) {
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