improved render channel count system
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@@ -145,7 +145,7 @@ void NodeTableView::SetTime(const rational &time)
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case NodeParam::kTexture:
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{
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// NodeTableTraverser puts video params in here
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for (int k=0;k<kRGBAChannels;k++) {
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for (int k=0;k<VideoParams::kRGBAChannelCount;k++) {
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this->setItemWidget(sub_item, 2 + k, new QCheckBox());
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}
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break;
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