improved render channel count system

This commit is contained in:
itsmattkc
2020-11-15 22:16:40 +11:00
parent ee5307336e
commit 0d0766e4fb
83 changed files with 1017 additions and 1132 deletions
+1 -1
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@@ -42,7 +42,7 @@ bool RenderTask::Render(ColorManager* manager,
const TimeRangeList &audio_range,
RenderMode::Mode mode,
FrameHashCache* cache, const QSize &force_size,
const QMatrix4x4 &force_matrix, PixelFormat::Format force_format,
const QMatrix4x4 &force_matrix, VideoParams::Format force_format,
ColorProcessorPtr force_color_output)
{
// Run watchers in another thread so they can accept signals even while this thread is blocked
+1 -1
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@@ -44,7 +44,7 @@ protected:
const TimeRangeList &audio_range, RenderMode::Mode mode,
FrameHashCache *cache, const QSize& force_size = QSize(0, 0),
const QMatrix4x4& force_matrix = QMatrix4x4(),
PixelFormat::Format force_format = PixelFormat::PIX_FMT_INVALID,
VideoParams::Format force_format = VideoParams::kFormatInvalid,
ColorProcessorPtr force_color_output = nullptr);
virtual void DownloadFrame(QThread* thread, FramePtr frame, const QByteArray &hash);