improved render channel count system
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@@ -42,7 +42,7 @@ bool RenderTask::Render(ColorManager* manager,
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const TimeRangeList &audio_range,
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RenderMode::Mode mode,
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FrameHashCache* cache, const QSize &force_size,
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const QMatrix4x4 &force_matrix, PixelFormat::Format force_format,
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const QMatrix4x4 &force_matrix, VideoParams::Format force_format,
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ColorProcessorPtr force_color_output)
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{
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// Run watchers in another thread so they can accept signals even while this thread is blocked
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@@ -44,7 +44,7 @@ protected:
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const TimeRangeList &audio_range, RenderMode::Mode mode,
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FrameHashCache *cache, const QSize& force_size = QSize(0, 0),
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const QMatrix4x4& force_matrix = QMatrix4x4(),
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PixelFormat::Format force_format = PixelFormat::PIX_FMT_INVALID,
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VideoParams::Format force_format = VideoParams::kFormatInvalid,
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ColorProcessorPtr force_color_output = nullptr);
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virtual void DownloadFrame(QThread* thread, FramePtr frame, const QByteArray &hash);
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