improved render channel count system
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@@ -170,18 +170,6 @@ void ExportTask::FrameDownloaded(FramePtr f, const QByteArray &hash, const QVect
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}
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}
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void FrameColorConvert(ColorProcessorPtr processor, FramePtr frame)
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{
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// Color conversion must be done with unassociated alpha, and the pipeline is always associated
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ColorManager::DisassociateAlpha(frame);
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// Convert color space
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processor->ConvertFrame(frame);
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// Re-associate alpha
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ColorManager::ReassociateAlpha(frame);
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}
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void ExportTask::AudioDownloaded(const TimeRange &range, SampleBufferPtr samples, qint64 job_time)
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{
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Q_UNUSED(job_time)
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