feat(engine): rename facade to oakengine, build liboakengine.dylib
- src/facade/rust -> src/engine/rust; package oakfacade -> oakengine - crate-type += cdylib; module crates are real deps; linkage anchors force-link module C ABIs into the dylib - build.rs: -undefined dynamic_lookup for host-provided oakcore_*/fb_* - nm: 749 oakengine_* + 687 module oak*_* exports; undefined set is only the intended host-provided symbols - worker/cli updated to the new path/name; undo test race fix
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@@ -57,12 +57,16 @@ fn main() -> Result<()> {
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})?;
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let handle: AnyWindowHandle = window.into();
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// Let the platform settle, then draw one full frame into the rendered
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// scene so `render_to_image` has something to capture.
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// Draw a few frames so the layout settles: the node editor fits its graph
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// once the canvas size is known and the viewers upload their first CPU
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// frame, both of which happen on the frame after the initial render.
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for _ in 0..4 {
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cx.run_until_parked();
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cx.update_window(handle, |_root, window, app| {
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let _ = window.draw(app);
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})?;
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}
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cx.run_until_parked();
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cx.update_window(handle, |_root, window, app| {
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let _ = window.draw(app);
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})?;
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let image = cx.capture_screenshot(handle)?;
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std::fs::create_dir_all(std::path::Path::new(OUT).parent().unwrap())?;
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