renderer: use a dedicated decoder per thread
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@@ -35,7 +35,7 @@ class RenderWorker : public QObject, public NodeTraverser
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{
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Q_OBJECT
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public:
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RenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
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RenderWorker(QObject* parent = nullptr);
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bool Init();
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@@ -77,7 +77,7 @@ protected:
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private:
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bool started_;
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DecoderCache* decoder_cache_;
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DecoderCache decoder_cache_;
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NodeDependency path_;
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