renderer: use a dedicated decoder per thread
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@@ -31,8 +31,8 @@
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OLIVE_NAMESPACE_ENTER
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OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) :
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VideoRenderWorker(frame_cache, decoder_cache, parent)
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OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
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VideoRenderWorker(frame_cache, parent)
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{
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}
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