renderer: use a dedicated decoder per thread
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@@ -63,7 +63,7 @@ bool OpenGLBackend::InitInternal()
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// Initiate one thread per CPU core
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for (int i=0;i<threads().size();i++) {
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// Create one processor object for each thread
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OpenGLWorker* processor = new OpenGLWorker(frame_cache(), decoder_cache());
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OpenGLWorker* processor = new OpenGLWorker(frame_cache());
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processor->SetParameters(params());
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processors_.append(processor);
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